#include extreme\_ex_drm;

main()
{
	level.callbackStartGameType = ::Callback_StartGameType;
	level.callbackPlayerConnect = ::Callback_PlayerConnect;
	level.callbackPlayerDisconnect = ::Callback_PlayerDisconnect;
	level.callbackPlayerDamage = ::Callback_PlayerDamage;
	level.callbackPlayerKilled = ::Callback_PlayerKilled;
	maps\mp\gametypes\_callbacksetup::SetupCallbacks();

	level.autoassign = extreme\_ex_clientcontrol::menuAutoAssign;
	level.allies = extreme\_ex_clientcontrol::menuAllies;
	level.axis = extreme\_ex_clientcontrol::menuAxis;
	level.spectator = extreme\_ex_clientcontrol::menuSpectator;
	level.weapon = extreme\_ex_clientcontrol::menuWeapon;
	level.spawnplayer = ::spawnplayer;
	level.respawnplayer = ::respawn;
	level.updatetimer = ::updatetimer;
	level.endgameconfirmed = ::endMap;

	// set eXtreme+ variables and precache
	extreme\_ex_varcache::main();
}

Callback_StartGameType()
{
	// defaults if not defined in level script
	if(!isDefined(game["allies"])) game["allies"] = "american";
	if(!isDefined(game["axis"])) game["axis"] = "german";

	// server cvar overrides
	game_allies = [[level.ex_drm]]("scr_allies", "", "", "", "string");
	if(game_allies != "") game["allies"] = game_allies;
	game_axis = [[level.ex_drm]]("scr_axis", "", "", "", "string");
	if(game_axis != "") game["axis"] = game_axis;

	// balance mode
	level.mode = [[level.ex_drm]]("scr_htf_mode", 0, 0, 3, "int");

	// flag hold time
	level.flagholdtime = [[level.ex_drm]]("scr_htf_flagholdtime", 90, 1, 999, "int");

	// flag recover time
	level.flagrecovertime = [[level.ex_drm]]("scr_htf_flagrecovertime", 0, 0, 999, "int");

	// flag spawn delay
	level.flagspawndelay = [[level.ex_drm]]("scr_htf_flagspawndelay", 15, 0, 999, "int");

	// Remove spawnpoint which is used by the flag?
	level.removeflagspawns = [[level.ex_drm]]("scr_htf_removeflagspawns", 0, 0, 1, "int");

	level.compassflag_allies = "compass_flag_" + game["allies"];
	level.compassflag_axis = "compass_flag_" + game["axis"];
	level.compassflag_none	= "objective";
	level.objpointflag_allies = "objpoint_flag_" + game["allies"];
	level.objpointflag_axis = "objpoint_flag_" + game["axis"];
	level.objpointflag_none = "objpoint_star";
	level.hudflag_allies = "compass_flag_" + game["allies"];
	level.hudflag_axis = "compass_flag_" + game["axis"];

	if(!isDefined(game["precachedone"]))
	{
		precacheRumble("damage_heavy");
		if(!level.ex_rank_statusicons)
		{
			precacheStatusIcon("hud_status_dead");
			precacheStatusIcon("hud_status_connecting");
			precacheStatusIcon(level.hudflag_allies);
			precacheStatusIcon(level.hudflag_axis);
		}
		precacheShader(level.compassflag_allies);
		precacheShader(level.compassflag_axis);
		precacheShader(level.compassflag_none);
		precacheShader(level.objpointflag_allies);
		precacheShader(level.objpointflag_axis);
		precacheShader(level.objpointflag_none);
		precacheShader(level.hudflag_allies);
		precacheShader(level.hudflag_axis);
		precacheModel("xmodel/prop_flag_" + game["allies"]);
		precacheModel("xmodel/prop_flag_" + game["axis"]);
		precacheModel("xmodel/prop_flag_" + game["allies"] + "_carry");
		precacheModel("xmodel/prop_flag_" + game["axis"] + "_carry");
		precacheString(&"MP_TIME_TILL_SPAWN");
		precacheString(&"PLATFORM_PRESS_TO_SPAWN");
	}

	thread maps\mp\gametypes\_menus::init();
	thread maps\mp\gametypes\_serversettings::init();
	thread maps\mp\gametypes\_clientids::init();
	thread maps\mp\gametypes\_teams::init();
	thread maps\mp\gametypes\_weapons::init();
	thread maps\mp\gametypes\_scoreboard::init();
	thread maps\mp\gametypes\_killcam::init();
	thread maps\mp\gametypes\_shellshock::init();
	if([[level.ex_drm]]("scr_htf_teamscore", 0, 0, 1, "int"))
	thread maps\mp\gametypes\_hud_teamscore::init();
	thread maps\mp\gametypes\_deathicons::init();
	thread maps\mp\gametypes\_damagefeedback::init();
	thread maps\mp\gametypes\_healthoverlay::init();
	thread maps\mp\gametypes\_friendicons::init();
	thread maps\mp\gametypes\_spectating::init();
	thread maps\mp\gametypes\_grenadeindicators::init();
	thread maps\mp\gametypes\_quickmessages::init();
	thread extreme\_ex_varcache::postmapload();

	game["precachedone"] = true;
	setClientNameMode("auto_change");

	spawnpointname = "mp_tdm_spawn";
	spawnpoints = getentarray(spawnpointname, "classname");

	if(!spawnpoints.size)
	{
		maps\mp\gametypes\_callbacksetup::AbortLevel();
		return;
	}

	for(i = 0; i < spawnpoints.size; i++)
		spawnpoints[i] placeSpawnpoint();

	allowed[0] = "tdm";
	maps\mp\gametypes\_gameobjects::main(allowed);

	level.teamholdtime["axis"] = 0;
	level.teamholdtime["allies"] = 0;
	level.oldteamholdtime["allies"] = level.teamholdtime["allies"];
	level.oldteamholdtime["axis"] = level.teamholdtime["axis"];
	level.hasspawned["axis"] = false;
	level.hasspawned["allies"] = false;
	level.hasspawned["flag"] = false;
	level.mapended = false;

	minefields = [];
	minefields = getentarray("minefield", "targetname");
	trigger_hurts = [];
	trigger_hurts = getentarray("trigger_hurt", "classname");

	level.flag_returners = minefields;
	for(i = 0; i < trigger_hurts.size; i++)
		level.flag_returners[level.flag_returners.size] = trigger_hurts[i];

	FindTeamSides();

	if(!isDefined(game["state"])) game["state"] = "playing";

	level.starttime = getTime();
	if(!level.ex_readyup || (level.ex_readyup && isDefined(game["readyup_done"])) )
	{
		thread InitFlag();
		thread startGame();
		thread updateGametypeCvars();
	}

	// launch eXtreme+
	extreme\_ex_main::main();
}

dummy()
{
	waittillframeend;
	if(isdefined(self)) level notify("connecting", self);
}

Callback_PlayerConnect()
{
	thread dummy();
	thread extreme\_ex_clientcontrol::explayerconnect();

	if(!level.ex_rank_statusicons) self.statusicon = "hud_status_connecting";
	self waittill("begin");
	self.statusicon = "";

	level notify("connected", self);

	thread extreme\_ex_clientcontrol::explayerjoinedserver();

	lpselfnum = self getEntityNumber();
	lpselfguid = self getGuid();
	logPrint("J;" + lpselfguid + ";" + lpselfnum + ";" + self.name + "\n");

	if(game["state"] == "intermission")
	{
		extreme\_ex_spawn::spawnIntermission();
		return;
	}

	level endon("intermission");

	scriptMainMenu = game["menu_ingame"];

	if(isDefined(self.pers["team"]) && self.pers["team"] != "spectator")
	{
		self setClientCvar("ui_allow_weaponchange", "1");

		if(self.pers["team"] == "allies")
			self.sessionteam = "allies";
		else
			self.sessionteam = "axis";

		// Fix for spectate problem
		self maps\mp\gametypes\_spectating::setSpectatePermissions();

		if(isDefined(self.pers["weapon"]))
		{
			spawnPlayer();
		}
		else
		{
			extreme\_ex_spawn::spawnspectator();

			if(self.pers["team"] == "allies")
			{
				self openMenu(game["menu_weapon_allies"]);
				scriptMainMenu = game["menu_weapon_allies"];
			}
			else
			{
				self openMenu(game["menu_weapon_axis"]);
				scriptMainMenu = game["menu_weapon_axis"];
			}
		}
	}
	else
	{
		self setClientCvar("ui_allow_weaponchange", "0");

		if(!isDefined(self.pers["skipserverinfo"]))
		{
			extreme\_ex_clientcontrol::exPlayerPreServerInfo();
			self openMenu(game["menu_serverinfo"]);
			self.pers["skipserverinfo"] = true;
		}

		self.pers["team"] = "spectator";
		self.sessionteam = "spectator";

		extreme\_ex_spawn::spawnspectator();
	}

	self setClientCvar("g_scriptMainMenu", scriptMainMenu);
}

Callback_PlayerDisconnect()
{
	self dropFlag();

	self extreme\_ex_clientcontrol::explayerdisconnect();

	if(isdefined(self.pers["team"]))
	{
		if(self.pers["team"] == "allies")
			setplayerteamrank(self, 0, 0);
		else if(self.pers["team"] == "axis")
			setplayerteamrank(self, 1, 0);
		else if(self.pers["team"] == "spectator")
			setplayerteamrank(self, 2, 0);
	}

	lpselfnum = self getEntityNumber();
	lpselfguid = self getGuid();
	logPrint("Q;" + lpselfguid + ";" + lpselfnum + ";" + self.name + "\n");
}

Callback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime)
{
	if(self.sessionteam == "spectator" || self.ex_invulnerable) return;

	// long range hitloc modifications and messages
	if(level.ex_lrhitloc && isDefined(sMeansOfDeath) && sMeansOfDeath == "MOD_PROJECTILE")
	{
		aInfo = spawn("script_origin",(0,0,0));
		aInfo.sMeansOfDeath = sMeansOfDeath;
		aInfo.iDamage = iDamage;
		aInfo.sHitLoc = sHitLoc;
		self thread extreme\_ex_longrange::main(eAttacker, sWeapon, vPoint, aInfo);
		sMeansOfDeath = aInfo.sMeansOfDeath;
		iDamage = aInfo.iDamage;
		sHitLoc = aInfo.sHitLoc;
		aInfo delete();
	}

	friendly = undefined;

	// Don't do knockback if the damage direction was not specified
	if(!isDefined(vDir))
		iDFlags |= level.iDFLAGS_NO_KNOCKBACK;

	// check for completely getting out of the damage
	if(!(iDFlags & level.iDFLAGS_NO_PROTECTION))
	{
		if(isPlayer(eAttacker) && (self != eAttacker) && (self.pers["team"] == eAttacker.pers["team"]))
		{
			if(level.friendlyfire == "0")
			{
				return;
			}
			else if(level.friendlyfire == "1")
			{
				// Make sure at least one point of damage is done
				if(iDamage < 1) iDamage = 1;

				self finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime);
				self thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage);
				self playrumble("damage_heavy");
			}
			else if(level.friendlyfire == "2")
			{
				eAttacker.friendlydamage = true;

				iDamage = int(iDamage * .5);

				// Make sure at least one point of damage is done
				if(iDamage < 1) iDamage = 1;

				eAttacker finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime);
				eAttacker.friendlydamage = undefined;
				eAttacker thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage);
				eAttacker playrumble("damage_heavy");

				friendly = 1;
			}
			else if(level.friendlyfire == "3")
			{
				eAttacker.friendlydamage = true;

				iDamage = int(iDamage * .5);

				// Make sure at least one point of damage is done
				if(iDamage < 1) iDamage = 1;

				self finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime);
				self thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage);
				self playrumble("damage_heavy");

				eAttacker finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime);
				eAttacker.friendlydamage = undefined;
				eAttacker thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage);
				eAttacker playrumble("damage_heavy");

				friendly = 2;
			}
		}
		else
		{
			// Make sure at least one point of damage is done
			if(iDamage < 1) iDamage = 1;

			self finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime);
			self thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage);
			self playrumble("damage_heavy");
		}

		if(isdefined(eAttacker) && eAttacker != self)
			eAttacker thread maps\mp\gametypes\_damagefeedback::updateDamageFeedback();
	}

	// Do debug print if it's enabled
	if(getCvarInt("g_debugDamage"))
	{
		println("client:" + self getEntityNumber() + " health:" + self.health +
			" damage:" + iDamage + " hitLoc:" + sHitLoc);
	}

	if(level.ex_logdamage && self.sessionstate != "dead")
	{
		lpselfnum = self getEntityNumber();
		lpselfname = self.name;
		lpselfGuid = self getGuid();
		lpselfteam = self.pers["team"];

		if(isPlayer(eAttacker))
		{
			lpattacknum = eAttacker getEntityNumber();
			lpattackname = eAttacker.name;
			lpattackGuid = eAttacker getGuid();
			lpattackerteam = eAttacker.pers["team"];
		}
		else
		{
			lpattacknum = -1;
			lpattackname = "";
			lpattackGuid = "";
			lpattackerteam = "world";
		}

		if(!isDefined(friendly) || friendly == 2)
			logPrint("D;" + lpselfGuid + ";" + lpselfnum + ";" + lpselfteam + ";" + lpselfname + ";" + lpattackGuid + ";" + lpattacknum + ";" + lpattackerteam + ";" + lpattackname + ";" + sWeapon + ";" + iDamage + ";" + sMeansOfDeath + ";" + sHitLoc + "\n");

		if(isDefined(friendly) && eAttacker.sessionstate != "dead")
		{
			lpselfnum = lpattacknum;
			lpselfname = lpattackname;
			lpselfGuid = lpattackGuid;
			logPrint("D;" + lpselfGuid + ";" + lpselfnum + ";" + lpselfteam + ";" + lpselfname + ";" + lpattackGuid + ";" + lpattacknum + ";" + lpattackerteam + ";" + lpattackname + ";" + sWeapon + ";" + iDamage + ";" + sMeansOfDeath + ";" + sHitLoc + "\n");
		}
	}
}

Callback_PlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration)
{
	self endon("spawned");
	self notify("killed_player");

	if(isdefined(self.flag))
		flagcarrier = true;
	else
		flagcarrier = undefined;

	if(self.sessionteam == "spectator") return;

	self thread extreme\_ex_main::explayerkilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);

	// If the player was killed by a head shot, let players know it was a head shot kill
	if(sHitLoc == "head" && sMeansOfDeath != "MOD_MELEE")
		sMeansOfDeath = "MOD_HEAD_SHOT";

	// send out an obituary message to all clients about the kill
		self thread extreme\_ex_obituary::main(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);

	self maps\mp\gametypes\_weapons::dropWeapon();
	self maps\mp\gametypes\_weapons::dropOffhand();

	self dropFlag();

	self.sessionstate = "dead";
	if(!level.ex_rank_statusicons) self.statusicon = "hud_status_dead";
	self.dead_origin = self.origin;
	self.dead_angles = self.angles;

	self thread extreme\_ex_main::exPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);

	if(!isdefined(self.switching_teams))
		self.deaths++;

	lpselfnum = self getEntityNumber();
	lpselfname = self.name;
	lpselfguid = self getGuid();
	lpselfteam = self.pers["team"];
	lpattackerteam = "";

	attackerNum = -1;
	if(isPlayer(attacker))
	{
		if(attacker == self) // killed himself
		{
			doKillcam = false;

			// switching teams
			if(isdefined(self.switching_teams))
			{
				if((self.leaving_team == "allies" && self.joining_team == "axis") || (self.leaving_team == "axis" && self.joining_team == "allies"))
				{
					players = maps\mp\gametypes\_teams::CountPlayers();
					players[self.leaving_team]--;
					players[self.joining_team]++;

					if((players[self.joining_team] - players[self.leaving_team]) > 1)
						attacker.score--;
				}
			}

			if(isdefined(attacker.friendlydamage))
				attacker iprintln(&"MP_FRIENDLY_FIRE_WILL_NOT");
		}
		else
		{
			attackerNum = attacker getEntityNumber();
			doKillcam = true;

			// Check if extra points should be given for bash or headshot
			reward_points = 0;
			if(isDefined(sMeansOfDeath))
			{
				if(sMeansOfDeath == "MOD_MELEE") reward_points = level.ex_reward_melee;
					else if(sMeansOfDeath == "MOD_HEAD_SHOT") reward_points = level.ex_reward_headshot;
			}

			points = 1 + reward_points;

			if(self.pers["team"] == attacker.pers["team"]) // killed by a friendly
			{
				// Was the flagcarrier killed?
				if(isdefined(flagcarrier))
				{
					attacker iprintlnbold(&"MP_HTF_YOU_TEAMKILL_FLAG_CARRIER");
					attacker thread announce(&"MP_HTF_TEAMKILL_FLAG_CARRIER");
					attacker.score--;
				}
				if(level.ex_reward_teamkill) attacker.score -= points;
					else attacker.score--;
			}
			else
			{
				// Was the flagcarrier killed?
				if(isdefined(flagcarrier))
				{
					attacker iprintlnbold(&"MP_HTF_YOU_KILLED_FLAG_CARRIER");
					attacker thread announce(&"MP_HTF_KILLED_FLAG_CARRIER");
					attacker.score++;
				}
				attacker.score += points;
				attacker.pers["bonus"] += reward_points;
			}
		}

		// added for arcade style HUD points
		attacker notify("update_playerscore_hud");

		lpattacknum = attacker getEntityNumber();
		lpattackguid = attacker getGuid();
		lpattackname = attacker.name;
		lpattackerteam = attacker.pers["team"];
	}
	else // If you weren't killed by a player, you were in the wrong place at the wrong time
	{
		doKillcam = false;

		self.score--;

		lpattacknum = -1;
		lpattackname = "";
		lpattackguid = "";
		lpattackerteam = "world";
	}

	logPrint("K;" + lpselfguid + ";" + lpselfnum + ";" + lpselfteam + ";" + lpselfname + ";" + lpattackguid + ";" + lpattacknum + ";" + lpattackerteam + ";" + lpattackname + ";" + sWeapon + ";" + iDamage + ";" + sMeansOfDeath + ";" + sHitLoc + "\n");

	// Stop thread if map ended on this death
	if(level.mapended) return;

	if(isdefined(self.switching_teams))
		self.ex_team_changed = true;

	self.switching_teams = undefined;
	self.joining_team = undefined;
	self.leaving_team = undefined;

	body = self cloneplayer(deathAnimDuration);
	thread maps\mp\gametypes\_deathicons::addDeathicon(body, self.clientid, self.pers["team"], 5);

	delay = 2;	// Delay the player becoming a spectator till after he's done dying
	if(level.respawndelay) self thread respawn_timer(delay);
	wait( [[level.ex_fpstime]](delay) ); // Also required for Callback_PlayerKilled to complete before respawn/killcam can execute

	if(doKillcam && level.killcam)
		self maps\mp\gametypes\_killcam::killcam(attackerNum, delay, psOffsetTime, level.respawndelay);

	self thread respawn();
}

spawnPlayer()
{
	self endon("disconnect");
	self notify("spawned");
	self notify("end_respawn");

	resettimeout();

	// Stop shellshock and rumble
	self stopShellshock();
	self stoprumble("damage_heavy");

	self.sessionteam = self.pers["team"];
	self.sessionstate = "playing";
	self.spectatorclient = -1;
	self.archivetime = 0;
	self.psoffsettime = 0;
	self.friendlydamage = undefined;
	self.statusicon = "";
	self.maxhealth = 100;
	self.health = self.maxhealth;
	self.dead_origin = undefined;
	self.dead_angles = undefined;

	self extreme\_ex_main::exprespawn();

	spawnpointname = "mp_tdm_spawn";
	spawnpoints = getentarray(spawnpointname, "classname");

	// First player of each team spawn on specific teamside
	if(!level.hasspawned[self.sessionteam])
	{
		spawnpoint = NearestSpawnpoint(spawnpoints, level.teamside[self.sessionteam]);
		level.hasspawned[self.sessionteam] = true;
	}
	else
	{
		// Else use TDM spawnlogic
		spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam(spawnpoints);
	}

	if(isDefined(spawnpoint))
		self spawn(spawnpoint.origin, spawnpoint.angles);
	else
		maps\mp\_utility::error("NO " + spawnpointname + " SPAWNPOINTS IN MAP");

	if(!isDefined(self.pers["savedmodel"]))
		maps\mp\gametypes\_teams::model();
	else
		maps\mp\_utility::loadModel(self.pers["savedmodel"]);

	extreme\_ex_weapons::loadout();

	if(level.scorelimit > 0) self setClientCvar("cg_objectiveText", &"MP_HTF_OBJ_TEXT", level.scorelimit);
	else self setClientCvar("cg_objectiveText", &"MP_HTF_OBJ_NOSCORE");

	self thread updateTimer();
	
	waittillframeend;
	self extreme\_ex_main::expostspawn();
	self notify("spawned_player");

	if(level.ex_readyup)
	{
		if(isDefined(game["readyup_done"]) && game["readyup_done"]) thread CheckForFlag();
	}
	else thread CheckForFlag();
}

respawn(updtimer)
{
	self endon("disconnect");
	self endon("end_respawn");

	if(!isDefined(self.pers["weapon"])) return;

	self.sessionteam = self.pers["team"];
	self.sessionstate = "spectator";

	if(isDefined(self.dead_origin) && isDefined(self.dead_angles))
	{
		origin = self.dead_origin + (0, 0, 16);
		angles = self.dead_angles;
	}
	else
	{
		origin = self.origin + (0, 0, 16);
		angles = self.angles;
	}

	self spawn(origin, angles);

	if(!isDefined(updtimer)) updtimer = false;
	if(updtimer) self thread updateTimer();

	while(isdefined(self.WaitingToSpawn)) wait( [[level.ex_fpstime]](0.05) );

	if(!level.forcerespawn)
	{
		self thread waitRespawnButton();
		self waittill("respawn");
	}

	self thread spawnPlayer();
}

waitRespawnButton()
{
	self endon("disconnect");
	self endon("end_respawn");
	self endon("respawn");

	wait 0; // Required or the "respawn" notify could happen before it's waittill has begun

	if(!isdefined(self.respawntext))
	{
		self.respawntext = newClientHudElem(self);
		self.respawntext.horzAlign = "center_safearea";
		self.respawntext.vertAlign = "center_safearea";
		self.respawntext.alignX = "center";
		self.respawntext.alignY = "middle";
		self.respawntext.x = 0;
		self.respawntext.y = -50;
		self.respawntext.archived = false;
		self.respawntext.font = "default";
		self.respawntext.fontscale = 2;
		self.respawntext setText(&"PLATFORM_PRESS_TO_SPAWN");
	}

	thread removeRespawnText();
	thread waitRemoveRespawnText("end_respawn");
	thread waitRemoveRespawnText("respawn");

	while(self useButtonPressed() != true) wait( [[level.ex_fpstime]](0.05) );

	self notify("remove_respawntext");
	self notify("respawn");
}

removeRespawnText()
{
	self waittill("remove_respawntext");

	if(isDefined(self.respawntext))
		self.respawntext destroy();
}

waitRemoveRespawnText(message)
{
	self endon("remove_respawntext");

	self waittill(message);
	self notify("remove_respawntext");
}

startGame()
{
	if(level.timelimit > 0)
	{
		extreme\_ex_gtcommon::createClock();
		level.clock setTimer(level.timelimit * 60);
	}

	for(;;)
	{
		checkTimeLimit();
		wait( [[level.ex_fpstime]](1) );
	}
}

endMap()
{
	alliedscore = getTeamScore("allies");
	axisscore = getTeamScore("axis");

	if(alliedscore == axisscore)
	{
		winningteam = "tie";
		losingteam = "tie";
		text = "MP_THE_GAME_IS_A_TIE";
	}
	else if(alliedscore > axisscore)
	{
		winningteam = "allies";
		losingteam = "axis";
		text = &"MP_ALLIES_WIN";
	}
	else
	{
		winningteam = "axis";
		losingteam = "allies";
		text = &"MP_AXIS_WIN";
	}

	winners = "";
	losers = "";

	if(winningteam == "allies")
		level.ex_resultsound = "MP_announcer_allies_win";
	else if(winningteam == "axis")
		level.ex_resultsound = "MP_announcer_axis_win";
	else
		level.ex_resultsound = "MP_announcer_round_draw";

	extreme\_ex_main::exendmap();

	game["state"] = "intermission";
	level notify("intermission");

	players = getentarray("player", "classname");
	for(i = 0; i < players.size; i++)
	{
		player = players[i];

		if((winningteam == "allies") || (winningteam == "axis"))
		{
			lpselfguid = player getGuid();
			if((isDefined(player.pers["team"])) && (player.pers["team"] == winningteam))
				winners = (winners + ";" + lpselfguid + ";" + player.name);
			else if((isDefined(player.pers["team"])) && (player.pers["team"] == losingteam))
				losers = (losers + ";" + lpselfguid + ";" + player.name);
		}

		player closeMenu();
		player closeInGameMenu();
		player setClientCvar("cg_objectiveText", text);
		player extreme\_ex_spawn::spawnIntermission();
		
		if(level.ex_rank_statusicons)
			player.statusicon = player thread extreme\_ex_ranksystem::get_Current_Rank();
	}

	if((winningteam == "allies") || (winningteam == "axis"))
	{
		logPrint("W;" + winningteam + winners + "\n");
		logPrint("L;" + losingteam + losers + "\n");
	}

	wait( [[level.ex_fpstime]](level.ex_intermission) );

	exitLevel(false);
}

checkTimeLimit()
{
	if(level.timelimit <= 0)
		return;

	timepassed = (getTime() - level.starttime) / 1000;
	timepassed = timepassed / 60.0;

	if(timepassed < level.timelimit)
		return;

	if(level.mapended)
		return;
	level.mapended = true;

		iprintln(&"MP_TIME_LIMIT_REACHED");

	level thread endMap();
}

checkScoreLimit()
{
	if(level.scorelimit <= 0)
		return;

	if(getTeamScore("allies") < level.scorelimit && getTeamScore("axis") < level.scorelimit)
		return;

	if(level.mapended)
		return;
	level.mapended = true;

		iprintln(&"MP_SCORE_LIMIT_REACHED");

	level thread endMap();
}

updateGametypeCvars()
{
	for(;;)
	{
		timelimit = getcvarfloat("scr_htf_timelimit");
		if(level.timelimit != timelimit)
		{
			if(timelimit > 1440)
			{
				timelimit = 1440;
				setCvar("scr_htf_timelimit", "1440");
			}

			level.timelimit = timelimit;
			setCvar("ui_timelimit", level.timelimit);
			level.starttime = getTime();

			if(level.timelimit > 0)
			{
				if(!isDefined(level.clock)) extreme\_ex_gtcommon::createClock();
				level.clock setTimer(level.timelimit * 60);
			}
			else if(isDefined(level.clock)) level.clock destroy();

			checkTimeLimit();
		}

		scorelimit = getcvarint("scr_htf_scorelimit");
		if(level.scorelimit != scorelimit)
		{
			level.scorelimit = scorelimit;
			setCvar("ui_scorelimit", level.scorelimit);

			checkScoreLimit();
		}

		wait( [[level.ex_fpstime]](1) );
	}
}

pickupFlag(flag)
{
	flag notify("end_autoreturn");

	// What is my team?
	myteam = self.sessionteam;
	if(myteam == "allies")
		otherteam = "axis";
	else
		otherteam = "allies";

	flag.origin = flag.origin + (0, 0, -10000);
	flag.flagmodel hide();
	flag.flagmodel setmodel("xmodel/prop_flag_" + game[myteam]);
	self.flag = flag;
	self.dont_auto_balance = true;

	flag.team = self.sessionteam;
	flag.atbase = false;

	if(myteam == "allies")
	{
		flag.compassflag = level.compassflag_allies;
		flag.objpointflag = level.objpointflag_allies;
	}
	else
	{
		flag.compassflag = level.compassflag_axis;
		flag.objpointflag = level.objpointflag_axis;
	}

	flag deleteFlagWaypoint();

	objective_icon(flag.objective, flag.compassflag);

	//self playsound("health_pickup_medium");
	self attachFlag();
}

dropFlag(dropspot)
{
	if(isdefined(self.flag))
	{
		if(isDefined(dropspot)) start = dropspot + (0, 0, 10);
		  else start = self.origin + (0, 0, 10);
		end = start + (0, 0, -2000);
		trace = bulletTrace(start, end, false, undefined);

		self.flag.origin = trace["position"];
		self.flag.flagmodel.origin = self.flag.origin;
		self.flag.flagmodel show();
		self.flag.atbase = false;
		self.flag.stolen = false;

		self.flag.compassflag = level.compassflag_none;
		self.flag.objpointflag = level.objpointflag_none;

		self.flag createFlagWaypoint();

		// set compass flag position on player
		objective_icon(self.flag.objective, self.flag.compassflag);
		objective_position(self.flag.objective, self.flag.origin);

		self.flag thread autoReturn();
		self detachFlag(self.flag);

		// check if it's in a flag returner
		for(i = 0; i < level.flag_returners.size; i++)
		{
			if(self.flag.flagmodel istouching(level.flag_returners[i]))
			{
				self.flag thread returnFlag();
				break;
			}
		}

		self.flag = undefined;
		self.dont_auto_balance = undefined;
	}
}

returnFlag()
{
	self notify("end_autoreturn");
	self deleteFlagWaypoint();
	objective_delete(self.objective);

	// Wait delay before spawning flag
	wait( [[level.ex_fpstime]](level.flagspawndelay + 0.05) );

	// Do not spawn flag unless there are alive players in both teams
	while( !(alivePlayers("allies") && alivePlayers("axis")) ) wait( [[level.ex_fpstime]](1) );

	self.origin = self.home_origin;
	self.flagmodel.origin = self.home_origin;
	self.flagmodel.angles = self.home_angles;
	self.flagmodel show();
	self.atbase = true;
	self.stolen = false;
	self.lastteam = "none";

	self.compassflag = level.compassflag_none;
	self.objpointflag = level.objpointflag_none;

	self createFlagWaypoint();

	// set compass flag position on player
	objective_add(self.objective, "current", self.origin, self.compassflag);
	objective_team(self.objective, "none");
}

autoReturn()
{
	level endon("ex_gameover");
	self endon("end_autoreturn");

	if(!level.flagrecovertime) return;

	wait( [[level.ex_fpstime]](level.flagrecovertime) );

	self thread returnFlag();
}

attachFlag()
{
	if(isdefined(self.flagAttached))
		return;

	//put icon on screen
	self.flagAttached = newClientHudElem(self);
	self.flagAttached.horzAlign = "left";
	self.flagAttached.vertAlign = "top";
	self.flagAttached.alignX = "center";
	self.flagAttached.alignY = "middle";
	self.flagAttached.x = 30;
	self.flagAttached.y = 95;

	iconSize = 40;

	if(self.pers["team"] == "allies")
	{
		flagModel = "xmodel/prop_flag_" + game["allies"] + "_carry";
		self.flagAttached setShader(level.hudflag_allies, iconSize, iconSize);
		if(!level.ex_rank_statusicons) self.statusicon = level.hudflag_allies;
	}
	else
	{
		flagModel = "xmodel/prop_flag_" + game["axis"] + "_carry";
		self.flagAttached setShader(level.hudflag_axis, iconSize, iconSize);
		if(!level.ex_rank_statusicons) self.statusicon = level.hudflag_axis;
	}	
	self attach(flagModel, "J_Spine4", true);

	if(level.ex_flag_drop) self thread dropFlagMonitor();
}

detachFlag(flag)
{
	if(!isdefined(self.flagAttached))
		return;

	if(flag.team == "allies")
		flagModel = "xmodel/prop_flag_" + game["allies"] + "_carry";
	else
		flagModel = "xmodel/prop_flag_" + game["axis"] + "_carry";
	self detach(flagModel, "J_Spine4");

	self.statusicon = "";

	self.flagAttached destroy();
}

dropFlagMonitor()
{
	level endon("ex_gameover");
	self endon("disconnect");

	while(isAlive(self) && isDefined(self.flagAttached))
	{
		if(self useButtonPressed() && self meleeButtonPressed())
		{
			dropspot = self getDropSpot(100);
			if(isDefined(dropspot))
			{
				self dropFlag(dropspot);
				break;
			}
		}
		wait( [[level.ex_fpstime]](0.05) );
	}
}

getDropSpot(radius)
{
	origin = self.origin + (0, 0, 20);
	dropspot = undefined;

	// scan 360 degrees in 20 degree increments for good spot to drop flag
	for(i = 0; i < 360; i += 20)
	{
		// locate candidate spot in circle
		spot0 = origin + [[level.ex_vectorscale]](anglestoforward((0, i, 0)), radius);
		trace = bulletTrace(origin, spot0, false, undefined);
		spot1 = trace["position"];
		dist1 = int(distance(origin, spot1) + 0.5);
		if(dist1 != radius) continue;

		// check if this spot is in minefield (unfortunately needs entity to check)
		badspot = false;
		model1 = spawn("script_model", spot1);
		model1 setmodel("xmodel/tag_origin");
		for(j = 0; j < level.flag_returners.size; j++)
		{
			if(model1 istouching(level.flag_returners[j]))
			{
				badspot = true;
				break;
			}
		}
		model1 delete();
		if(badspot) continue;

		// find ground level
		trace = bulletTrace(spot1, spot1 + (0, 0, -2000), false, undefined);
		spot2 = trace["position"];
		dist2 = int(distance(spot1, spot2) + 0.5);

		// make sure path is clear 50 units up
		trace = bulletTrace(spot2, spot2 + (0, 0, 50), false, undefined);
		spot3 = trace["position"];
		dist3 = int(distance(spot2, spot3) + 0.5);
		if(dist3 != 50) continue;

		dropspot = spot2;
		break;
	}

	return dropspot;
}

createFlagWaypoint()
{
	if(!level.ex_objindicator)
		return;

	self deleteFlagWaypoint();

	waypoint = newHudElem();
	waypoint.x = self.origin[0];
	waypoint.y = self.origin[1];
	waypoint.z = self.origin[2] + 100;
	waypoint.alpha = .61;
	waypoint.archived = true;
	waypoint setShader(self.objpointflag, 7, 7);

	waypoint setwaypoint(true);
	self.waypoint = waypoint;
}

deleteFlagWaypoint()
{
	if(isdefined(self.waypoint))
		self.waypoint destroy();
}

printOnTeam(text, team)
{
	players = getentarray("player", "classname");
	for(i = 0; i < players.size; i++)
	{
		if((isdefined(players[i].pers["team"])) && (players[i].pers["team"] == team))
			players[i] iprintln(text);
	}
}

respawn_timer(delay)
{
	self endon("disconnect");

	self.WaitingToSpawn = true;

	if(!isdefined(self.respawntimer))
	{
		self.respawntimer = newClientHudElem(self);
		self.respawntimer.x = 0;
		self.respawntimer.y = -50;
		self.respawntimer.alignX = "center";
		self.respawntimer.alignY = "middle";
		self.respawntimer.horzAlign = "center_safearea";
		self.respawntimer.vertAlign = "center_safearea";
		self.respawntimer.alpha = 0;
		self.respawntimer.archived = false;
		self.respawntimer.font = "default";
		self.respawntimer.fontscale = 2;
		self.respawntimer.label = (&"MP_TIME_TILL_SPAWN");
		self.respawntimer setTimer(level.respawndelay + delay);
	}

	wait( [[level.ex_fpstime]](delay) );
	self thread updateTimer();

	wait( [[level.ex_fpstime]](level.respawndelay) );

	if(isdefined(self.respawntimer))
		self.respawntimer destroy();

	self.WaitingToSpawn = undefined;
}

updateTimer()
{
	if(isdefined(self.respawntimer))
	{
		if(isdefined(self.pers["team"]) && (self.pers["team"] == "allies" || self.pers["team"] == "axis") && isdefined(self.pers["weapon"]))
			self.respawntimer.alpha = 1;
		else
			self.respawntimer.alpha = 0;
	}
}

alivePlayers(team)
{
	allplayers = getentarray("player", "classname");
	alive = [];
	for(i = 0; i < allplayers.size; i++)
	{
		if(allplayers[i].sessionstate == "playing" && allplayers[i].sessionteam == team)
			alive[alive.size] = allplayers[i];
	}
	return alive.size;
}

announce(msg)
{
	players = getentarray("player", "classname");
	for(i = 0; i < players.size; i++)
	{
		if(players[i] != self) players[i] iprintln(msg, [[level.ex_pname]](self));
	}
}

FindTeamSides()
{
	spawnpointname = "mp_tdm_spawn";
	spawnpoints = getentarray(spawnpointname, "classname");
	maxdist = 0;
	p1 = spawnpoints[0];
	p2 = spawnpoints[0];
	for(i = 0; i < spawnpoints.size; i++)
	{
		for(j = 0; j < spawnpoints.size; j++)
		{
			if(i == j) continue;
			dist = distance(spawnpoints[i].origin,spawnpoints[j].origin);
			if(dist > maxdist)
			{
				maxdist = dist;
				p1 = spawnpoints[i];
				p2 = spawnpoints[j];
			}
		}
	}

	// Save teamsides for intitial spawning
	if(randomInt(2))
	{
		level.teamside["axis"] = p1.origin;
		level.teamside["allies"] = p2.origin;
	}
	else
	{
		level.teamside["axis"] = p2.origin;
		level.teamside["allies"] = p1.origin;
	}
}

InitFlag()
{
	// Look for cvars
	x = drm_getCvar("scr_htf_home_x");
	y = drm_getCvar("scr_htf_home_y");
	z = drm_getCvar("scr_htf_home_z");
	a = drm_getCvar("scr_htf_home_a");

	if(x != "" && y != "" && z != "" && a != "")
	{
		position = (x,y,z);
		angles = (0,a,0);
	}
	else
	{
		// No cvars...
		flagpoint = GetFlagPoint();
		position = flagpoint.origin;
		angles = flagpoint.angles;

		// Remove spawn on flag points?
		if(level.removeflagspawns)
		{
			spawnpointname = "mp_tdm_spawn";
			spawnpoints = getentarray(spawnpointname, "classname");
			for(i = 0; i < spawnpoints.size; i++)
			{
				if(spawnpoints[i] == flagpoint)
					spawnpoints[i] delete();
			}
		}
	}
	origin = FindGround(position);

	// Spawn a script origin
	level.flag = spawn("script_origin",origin);
	level.flag.targetname = "htf_flaghome";
	level.flag.origin = origin;
	level.flag.angles = angles;
	level.flag.home_origin = origin;
	level.flag.home_angles = angles;

	// Spawn the flag base model
	level.flag.basemodel = spawn("script_model", level.flag.home_origin);
	level.flag.basemodel.angles = level.flag.home_angles;
	level.flag.basemodel setmodel("xmodel/prop_flag_base");
	
	// Spawn the flag
	level.flag.flagmodel = spawn("script_model", level.flag.home_origin);
	level.flag.flagmodel.angles = level.flag.home_angles;
	level.flag.flagmodel setmodel("xmodel/prop_flag_german");
	level.flag.flagmodel hide();

	// Set flag properties
	level.flag.team = "none";
	level.flag.atbase = false;
	level.flag.stolen = false;
	level.flag.lastteam = "none";
	level.flag.objective = 0;
	level.flag.compassflag = level.compassflag_none;
	level.flag.objpointflag = level.objpointflag_none;

	wait( [[level.ex_fpstime]](0.05) );

	SetupHud();

	level.flag returnFlag();
}

GetFlagPoint()
{
	p1 = level.teamside["axis"];
	p2 = level.teamside["allies"];

	// Find center
	x = p1[0] + (p2[0] - p1[0]) / 2;
	y = p1[1] + (p2[1] - p1[1]) / 2;
	z = p1[2] + (p2[2] - p1[2]) / 2;

	// Get nearest spawn
	spawnpointname = "mp_tdm_spawn";
	spawnpoints = getentarray(spawnpointname, "classname");
	flagpoint = NearestSpawnpoint(spawnpoints, (x,y,z));

	return flagpoint;
}

FindGround(position)
{
	trace=bulletTrace(position+(0,0,10),position+(0,0,-1200),false,undefined);
	ground=trace["position"];
	return ground;
}

CheckForFlag()
{
	level endon("intermission");

	self.flag = undefined;
	count=0;
	oldorigin = self.origin;

	// What is my team?
	myteam = self.sessionteam;
	if(myteam == "allies")
		otherteam = "axis";
	else
		otherteam = "allies";
	
	while(isAlive(self) && self.sessionstate=="playing" && myteam == self.sessionteam)
	{
		// Does the flag exist and is not currently being stolen?
		if(!level.flag.stolen)
		{
			// Am I touching it and it is not currently being stolen?
			if(self isTouchingFlag() && !level.flag.stolen)
			{
				level.flag.stolen = true;
		
				// Steal flag
				self pickupFlag(level.flag);

				if(self.flag.lastteam != myteam)
				{
					self iprintlnbold(&"MP_HTF_YOU_STOLE_FLAG");
					self thread announce(&"MP_HTF_STOLE_FLAG");

					friendlyAlias = "ctf_touchenemy";
					enemyAlias = "ctf_enemy_touchenemy";
	
					// What is my team?
					myteam = self.sessionteam;
					if(myteam == "allies") otherteam = "axis";
					else otherteam = "allies";
	
					thread extreme\_ex_utils::playSoundOnPlayers(friendlyAlias, myteam);
					thread extreme\_ex_utils::playSoundOnPlayers(enemyAlias, otherteam);

					// Get personal score
					self.score += 3;
					// added for arcade style HUD points
					self notify("update_playerscore_hud");

					if(level.mode == 2) level.teamholdtime[otherteam] = 0;

					lpselfnum = self getEntityNumber();
					lpselfguid = self getGuid();
					logPrint("A;" + lpselfguid + ";" + lpselfnum + ";" + myteam + ";" + self.name + ";" + "htf_stole" + "\n");
				}
				else
				{
					self iprintlnbold(&"MP_HTF_YOU_PICKED_FLAG");
					self thread announce(&"MP_HTF_PICKED_FLAG");

					friendlyAlias = "ctf_touchenemy";
					enemyAlias = "ctf_enemy_touchenemy";
	
					// What is my team?
					myteam = self.sessionteam;
					if(myteam == "allies") otherteam = "axis";
					else otherteam = "allies";
	
					thread extreme\_ex_utils::playSoundOnPlayers(friendlyAlias, myteam);
					thread extreme\_ex_utils::playSoundOnPlayers(enemyAlias, otherteam);
				}
				
				self.flag.lastteam = self.flag.team;

				if(myteam == "axis") level.iconaxis scaleOverTime(1, 22, 22);
				else level.iconallies scaleOverTime(1, 22, 22);
				
				count = 0;
			}
		}

		// Update objective on compass
		if(isDefined(self.flag))
		{
			// Update the objective for my team
			objective_position(self.flag.objective, self.origin);		

			wait( [[level.ex_fpstime]](0.05) );

			// Increase teamscore every second
			count++;
			if(count >= 20 && isDefined(self.flag))
			{
				count = 0;
			
				if(level.mode == 1 && level.teamholdtime[otherteam]) level.teamholdtime[otherteam]--;
				else level.teamholdtime[myteam]++;

				if(level.teamholdtime[myteam] >= level.flagholdtime)
				{
					myteamstring = "";
					
					if(myteam == "allies")
					{
						switch(game["allies"])
						{
							case "american":
							myteamstring = &"MP_HTF_AMERICAN_TEAM";
							break;
							
							case "british":
							myteamstring = &"MP_HTF_BRITISH_TEAM";
							break;

							case "russian":
							myteamstring = &"MP_HTF_RUSSIAN_TEAM";
							break;
						}
					}
					else myteamstring = &"MP_HTF_GERMAN_TEAM";
					
					iprintlnbold(&"MP_HTF_SCORED_A", myteamstring, &"MP_HTF_SCORED_B", level.flagholdtime, &"MP_HTF_SCORED_C");

					friendlyAlias = "ctf_touchcapture";
					enemyAlias = "ctf_enemy_touchcapture";
	
					// What is my team?
					myteam = self.sessionteam;
					if(myteam == "allies") otherteam = "axis";
					else otherteam = "allies";
	
					thread extreme\_ex_utils::playSoundOnPlayers(friendlyAlias, myteam);
					thread extreme\_ex_utils::playSoundOnPlayers(enemyAlias, otherteam);

					level.teamholdtime[myteam] = 0;
					if(level.mode == 3) level.teamholdtime[otherteam] = 0;

					// Get personal score
					self.score += 2;
					// added for arcade style HUD points
					self notify("update_playerscore_hud");

					self.pers["flagcap"]++;
					if(level.ex_statshud) self thread extreme\_ex_statshud::showStatsHUD();

					// Give all other team members 1 point
					players = getentarray("player", "classname");
					for(i = 0; i < players.size; i++)
					{
						player = players[i];
					
						if(!isDefined(player.pers["team"]) || player.pers["team"] != myteam || player == self)
							continue;
						player.score++;
						// added for arcade style HUD points
						player notify("update_playerscore_hud");
					}

					lpselfnum = self getEntityNumber();
					lpselfguid = self getGuid();
					logPrint("A;" + lpselfguid + ";" + lpselfnum + ";" + myteam + ";" + self.name + ";" + "htf_scored" + "\n");

					// Get score
					myteamscore = getTeamScore(myteam);
					myteamscore++;
					setTeamScore(myteam, myteamscore);
					level notify("update_teamscore_hud");

					if(myteam == "allies") level.numallies setValue(getTeamScore("allies"));
					else level.numaxis setValue(getTeamScore("axis"));

					checkScoreLimit();

					self detachFlag(self.flag);

					// Return flag
					self.flag thread ReturnFlag();

					// Clear flags
					self.flag = undefined;	

					if(myteam == "axis") level.iconaxis scaleOverTime(1, 18, 18);
					else level.iconallies scaleOverTime(1, 18, 18);
				}

				UpdateHud();
			}
		}
		else wait( [[level.ex_fpstime]](0.2) );
	}

	//player died or went spectator
	self dropFlag();
}

isTouchingFlag()
{
	if(distance(self.origin, level.flag.origin) < 50)
		return true;
	else
		return false;
}

SetupHud()
{
	y = 10;
	barsize = 200;

	level.numallies = newHudElem();
	level.numallies.alignX = "right";
	level.numallies.alignY = "middle";
	level.numallies.x = 320 - barsize - 25;
	level.numallies.y = y;
	level.numallies.color = (1,1,0);
	level.numallies.alpha = 1;
	level.numallies.fontscale = 1.6;
	level.numallies setValue(getTeamScore("allies"));

	level.iconallies = newHudElem();
	level.iconallies.alignX = "right";
	level.iconallies.alignY = "middle";
	level.iconallies.x = 320 - barsize - 3;
	level.iconallies.y = y;
	level.iconallies.color = (1,1,1);
	level.iconallies.alpha = 1;
	level.iconallies setShader(game["headicon_allies"], 18, 18);

	level.scoreallies = newHudElem();
	level.scoreallies.alignX = "right";
	level.scoreallies.alignY = "middle";
	level.scoreallies.x = 320;
	level.scoreallies.y = y;
	level.scoreallies.color = (1,0,0);
	level.scoreallies.alpha = 0.5;
	level.scoreallies setShader("white", 1, 11);

	level.scoreback = newHudElem();
	level.scoreback.alignX = "center";
	level.scoreback.alignY = "middle";
	level.scoreback.x = 320;
	level.scoreback.y = y;
	level.scoreback.alpha = 0.3;
	level.scoreback.color = (0.2,0.2,0.2);
	level.scoreback setShader("white", barsize*2+4, 13);

	level.scoreaxis = newHudElem();
	level.scoreaxis.alignX = "left";
	level.scoreaxis.alignY = "middle";
	level.scoreaxis.x = 320;
	level.scoreaxis.y = y;
	level.scoreaxis.color = (0,0,1);
	level.scoreaxis.alpha = 0.5;
	level.scoreaxis setShader("white", 1, 11);

	level.iconaxis = newHudElem();
	level.iconaxis.alignX = "left";
	level.iconaxis.alignY = "middle";
	level.iconaxis.x = 320 + barsize + 3;
	level.iconaxis.y = y;
	level.iconaxis.color = (1,1,1);
	level.iconaxis.alpha = 1;
	level.iconaxis setShader(game["headicon_axis"], 18, 18);

	level.numaxis = newHudElem();
	level.numaxis.alignX = "left";
	level.numaxis.alignY = "middle";
	level.numaxis.x = 320 + barsize + 25;
	level.numaxis.y = y;
	level.numaxis.color = (1,1,0);
	level.numaxis.alpha = 1;
	level.numaxis.fontscale = 1.6;
	level.numaxis setValue(getTeamScore("axis"));
}

UpdateHud()
{
	barsize = 200;
	axis = int(level.teamholdtime["axis"] * barsize / (level.flagholdtime - 1) + 1);
	allies = int(level.teamholdtime["allies"] * barsize / (level.flagholdtime - 1) + 1);

	if(level.teamholdtime["allies"] != level.oldteamholdtime["allies"])
		level.scoreallies scaleOverTime(1, allies, 11);
	if(level.teamholdtime["axis"] != level.oldteamholdtime["axis"])
		level.scoreaxis scaleOverTime(1, axis, 11);

	level.oldteamholdtime["allies"] = level.teamholdtime["allies"];
	level.oldteamholdtime["axis"] = level.teamholdtime["axis"];
}

// Returns the spawn point closest to the passed in position.
NearestSpawnpoint(aeSpawnpoints, vPosition)
{
	eNearestSpot = aeSpawnpoints[0];
	fNearestDist = distance(vPosition, aeSpawnpoints[0].origin);
	for(i = 1; i < aeSpawnpoints.size; i++)
	{
		fDist = distance(vPosition, aeSpawnpoints[i].origin);
		if(fDist < fNearestDist)
		{
			eNearestSpot = aeSpawnpoints[i];
			fNearestDist = fDist;
		}
	}
	
	return eNearestSpot;
}
