#include extreme\_ex_drm;

main()
{
	level.callbackStartGameType = ::Callback_StartGameType;
	level.callbackPlayerConnect = ::Callback_PlayerConnect;
	level.callbackPlayerDisconnect = ::Callback_PlayerDisconnect;
	level.callbackPlayerDamage = ::Callback_PlayerDamage;
	level.callbackPlayerKilled = ::Callback_PlayerKilled;
	maps\mp\gametypes\_callbacksetup::SetupCallbacks();

	level.autoassign = extreme\_ex_clientcontrol::menuAutoAssign;
	level.allies = extreme\_ex_clientcontrol::menuAllies;
	level.axis = extreme\_ex_clientcontrol::menuAxis;
	level.spectator = extreme\_ex_clientcontrol::menuSpectator;
	level.weapon = extreme\_ex_clientcontrol::menuWeapon;
	level.spawnplayer = ::spawnplayer;
	level.updatetimer = ::blank;
	level.endgameconfirmed = ::endMap;

	// set eXtreme+ variables and precache
	extreme\_ex_varcache::main();
}

blank(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10)
{
	wait(0);
}

Callback_StartGameType()
{
	// defaults if not defined in level script
	if(!isDefined(game["allies"])) game["allies"] = "american";
	if(!isDefined(game["axis"])) game["axis"] = "german";

	// server cvar overrides
	game_allies = [[level.ex_drm]]("scr_allies", "", "", "", "string");
	if(game_allies != "") game["allies"] = game_allies;
	game_axis = [[level.ex_drm]]("scr_axis", "", "", "", "string");
	if(game_axis != "") game["axis"] = game_axis;

	if(!isDefined(game["precachedone"]))
	{
		precacheRumble("damage_heavy");
		if(!level.ex_rank_statusicons)
		{
			precacheStatusIcon("hud_status_dead");
			precacheStatusIcon("hud_status_connecting");
		}
	}

	thread maps\mp\gametypes\_menus::init();
	thread maps\mp\gametypes\_serversettings::init();
	thread maps\mp\gametypes\_clientids::init();
	thread maps\mp\gametypes\_teams::init();
	thread maps\mp\gametypes\_weapons::init();
	thread maps\mp\gametypes\_scoreboard::init();
	thread maps\mp\gametypes\_killcam::init();
	thread maps\mp\gametypes\_shellshock::init();
	thread maps\mp\gametypes\_hud_teamscore::init();
	thread maps\mp\gametypes\_deathicons::init();
	thread maps\mp\gametypes\_damagefeedback::init();
	thread maps\mp\gametypes\_healthoverlay::init();
	thread maps\mp\gametypes\_friendicons::init();
	thread maps\mp\gametypes\_spectating::init();
	thread maps\mp\gametypes\_grenadeindicators::init();
	thread maps\mp\gametypes\_quickmessages::init();
	thread extreme\_ex_varcache::postmapload();

	game["precachedone"] = true;
	setClientNameMode("manual_change");

	spawnpointname = "mp_tdm_spawn";
	spawnpoints = getentarray(spawnpointname, "classname");

	if(!spawnpoints.size)
	{
		maps\mp\gametypes\_callbacksetup::AbortLevel();
		return;
	}

	for(i = 0; i < spawnpoints.size; i++)
		spawnpoints[i] placeSpawnpoint();

	allowed[0] = "tdm";
	maps\mp\gametypes\_gameobjects::main(allowed);

	level.mapended = false;
	level.roundstarted = false;
	level.roundended = false;
	level.exist["allies"] = 0;
	level.exist["axis"] = 0;

	if(!isdefined(game["alliedscore"])) game["alliedscore"] = 0;
	setTeamScore("allies", game["alliedscore"]);
	if(!isdefined(game["axisscore"])) game["axisscore"] = 0;
	setTeamScore("axis", game["axisscore"]);
	if(!isdefined(game["timepassed"])) game["timepassed"] = 0;
	if(!isdefined(game["roundsplayed"])) game["roundsplayed"] = 0;
	if(!isDefined(game["roundnumber"])) game["roundnumber"] = 0;
	if(!isdefined(game["matchstarted"])) game["matchstarted"] = false;
	if(!isdefined(game["state"])) game["state"] = "playing";

	FindTeamSides();

	level.starttime = getTime();
	if(!level.ex_readyup || (level.ex_readyup && isDefined(game["readyup_done"])) )
	{
		thread startGame();
		thread updateGametypeCvars();
	}

	// launch eXtreme+
	extreme\_ex_main::main();
}

dummy()
{
	waittillframeend;
	if(isdefined(self)) level notify("connecting", self);
}

Callback_PlayerConnect()
{
	thread dummy();
	thread extreme\_ex_clientcontrol::explayerconnect();

	if(!level.ex_rank_statusicons) self.statusicon = "hud_status_connecting";
	self waittill("begin");
	self.statusicon = "";

	level notify("connected", self);

	thread extreme\_ex_clientcontrol::explayerjoinedserver();

	lpselfnum = self getEntityNumber();
	lpselfguid = self getGuid();
	logPrint("J;" + lpselfguid + ";" + lpselfnum + ";" + self.name + "\n");

	if(game["state"] == "intermission")
	{
		extreme\_ex_spawn::spawnIntermission();
		return;
	}

	level endon("intermission");

	scriptMainMenu = game["menu_ingame"];

	if(isdefined(self.pers["team"]) && self.pers["team"] != "spectator")
	{
		self setClientCvar("ui_allow_weaponchange", "1");

		if(self.pers["team"] == "allies")
			self.sessionteam = "allies";
		else
			self.sessionteam = "axis";

		// Fix for spectate problem
		self maps\mp\gametypes\_spectating::setSpectatePermissions();

		if(isDefined(self.pers["weapon"]))
		{
			spawnPlayer();
		}
		else
		{
			extreme\_ex_spawn::spawnspectator();

			if(self.pers["team"] == "allies")
			{
				self openMenu(game["menu_weapon_allies"]);
				scriptMainMenu = game["menu_weapon_allies"];
			}
			else
			{
				self openMenu(game["menu_weapon_axis"]);
				scriptMainMenu = game["menu_weapon_axis"];
			}
		}
	}
	else
	{
		self setClientCvar("ui_allow_weaponchange", "0");

		if(!isDefined(self.pers["skipserverinfo"]))
		{
			extreme\_ex_clientcontrol::exPlayerPreServerInfo();
			self openMenu(game["menu_serverinfo"]);
			self.pers["skipserverinfo"] = true;
		}

		self.pers["team"] = "spectator";
		self.sessionteam = "spectator";

		extreme\_ex_spawn::spawnspectator();
	}

	self setClientCvar("g_scriptMainMenu", scriptMainMenu);
}

Callback_PlayerDisconnect()
{
	self extreme\_ex_clientcontrol::explayerdisconnect();

	if(isdefined(self.pers["team"]))
	{
		if(self.pers["team"] == "allies") setplayerteamrank(self, 0, 0);
		else if(self.pers["team"] == "axis") setplayerteamrank(self, 1, 0);
		else if(self.pers["team"] == "spectator") setplayerteamrank(self, 2, 0);
	}

	lpselfnum = self getEntityNumber();
	lpselfguid = self getGuid();
	logPrint("Q;" + lpselfguid + ";" + lpselfnum + ";" + self.name + "\n");

	level updateTeamStatus();
}

Callback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime)
{
	if(self.sessionteam == "spectator" || self.ex_invulnerable) return;

	// long range hitloc modifications and messages
	if(level.ex_lrhitloc && isDefined(sMeansOfDeath) && sMeansOfDeath == "MOD_PROJECTILE")
	{
		aInfo = spawn("script_origin",(0,0,0));
		aInfo.sMeansOfDeath = sMeansOfDeath;
		aInfo.iDamage = iDamage;
		aInfo.sHitLoc = sHitLoc;
		self thread extreme\_ex_longrange::main(eAttacker, sWeapon, vPoint, aInfo);
		sMeansOfDeath = aInfo.sMeansOfDeath;
		iDamage = aInfo.iDamage;
		sHitLoc = aInfo.sHitLoc;
		aInfo delete();
	}

	friendly = undefined;

	// Don't do knockback if the damage direction was not specified
	if(!isdefined(vDir)) iDFlags |= level.iDFLAGS_NO_KNOCKBACK;

	// check for completely getting out of the damage
	if(!(iDFlags & level.iDFLAGS_NO_PROTECTION))
	{
		if(isPlayer(eAttacker) && (self != eAttacker) && (self.pers["team"] == eAttacker.pers["team"]))
		{
			if(level.friendlyfire == "0")
			{
				return;
			}
			else if(level.friendlyfire == "1")
			{
				// Make sure at least one point of damage is done
				if(iDamage < 1) iDamage = 1;

				self finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime);
				self thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage);
				self playrumble("damage_heavy");
			}
			else if(level.friendlyfire == "2")
			{
				eAttacker.friendlydamage = true;

				iDamage = int(iDamage * .5);

				// Make sure at least one point of damage is done
				if(iDamage < 1) iDamage = 1;

				eAttacker finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime);
				eAttacker.friendlydamage = undefined;
				eAttacker thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage);
				eAttacker playrumble("damage_heavy");

				friendly = 1;
			}
			else if(level.friendlyfire == "3")
			{
				eAttacker.friendlydamage = true;

				iDamage = int(iDamage * .5);

				// Make sure at least one point of damage is done
				if(iDamage < 1) iDamage = 1;

				self finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime);
				self thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage);
				self playrumble("damage_heavy");

				eAttacker finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime);
				eAttacker.friendlydamage = undefined;
				eAttacker thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage);
				eAttacker playrumble("damage_heavy");

				friendly = 2;
			}
		}
		else
		{
			// Make sure at least one point of damage is done
			if(iDamage < 1) iDamage = 1;

			self finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime);
			self thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage);
			self playrumble("damage_heavy");
		}

		if(isdefined(eAttacker) && eAttacker != self)
			eAttacker thread maps\mp\gametypes\_damagefeedback::updateDamageFeedback();
	}

	// Do debug print if it's enabled
	if(getCvarInt("g_debugDamage"))
	{
		println("client:" + self getEntityNumber() + " health:" + self.health +
			" damage:" + iDamage + " hitLoc:" + sHitLoc);
	}

	if(level.ex_logdamage && self.sessionstate != "dead")
	{
		lpselfnum = self getEntityNumber();
		lpselfname = self.name;
		lpselfGuid = self getGuid();
		lpselfteam = self.pers["team"];

		if(isPlayer(eAttacker))
		{
			lpattacknum = eAttacker getEntityNumber();
			lpattackname = eAttacker.name;
			lpattackGuid = eAttacker getGuid();
			lpattackerteam = eAttacker.pers["team"];
		}
		else
		{
			lpattacknum = -1;
			lpattackname = "";
			lpattackGuid = "";
			lpattackerteam = "world";
		}

		if(!isDefined(friendly) || friendly == 2)
			logPrint("D;" + lpselfGuid + ";" + lpselfnum + ";" + lpselfteam + ";" + lpselfname + ";" + lpattackGuid + ";" + lpattacknum + ";" + lpattackerteam + ";" + lpattackname + ";" + sWeapon + ";" + iDamage + ";" + sMeansOfDeath + ";" + sHitLoc + "\n");

		if(isDefined(friendly) && eAttacker.sessionstate != "dead")
		{
			lpselfnum = lpattacknum;
			lpselfname = lpattackname;
			lpselfGuid = lpattackGuid;
			logPrint("D;" + lpselfGuid + ";" + lpselfnum + ";" + lpselfteam + ";" + lpselfname + ";" + lpattackGuid + ";" + lpattacknum + ";" + lpattackerteam + ";" + lpattackname + ";" + sWeapon + ";" + iDamage + ";" + sMeansOfDeath + ";" + sHitLoc + "\n");
		}
	}
}

Callback_PlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration)
{
	self endon("spawned");
	self notify("killed_player");

	if(self.sessionteam == "spectator") return;

	self thread extreme\_ex_main::explayerkilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);

	// If the player was killed by a head shot, let players know it was a head shot kill
	if(sHitLoc == "head" && sMeansOfDeath != "MOD_MELEE")
		sMeansOfDeath = "MOD_HEAD_SHOT";

	// send out an obituary message to all clients about the kill
	self thread extreme\_ex_obituary::main(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);

	self maps\mp\gametypes\_weapons::dropWeapon();
	self maps\mp\gametypes\_weapons::dropOffhand();

	self.sessionstate = "dead";
	if(!level.ex_rank_statusicons) self.statusicon = "hud_status_dead";

	if(!isdefined(self.switching_teams))
	{
		self.pers["deaths"]++;
		self.deaths = self.pers["deaths"];
	}

	lpselfnum = self getEntityNumber();
	lpselfguid = self getGuid();
	lpselfname = self.name;
	lpselfteam = self.pers["team"];
	lpattackerteam = "";

	attackerNum = -1;

	if(isPlayer(attacker))
	{
		if(attacker == self) // killed himself
		{
			doKillcam = false;

			// switching teams
			if(isdefined(self.switching_teams))
			{
				if((self.leaving_team == "allies" && self.joining_team == "axis") || (self.leaving_team == "axis" && self.joining_team == "allies"))
				{
					players = maps\mp\gametypes\_teams::CountPlayers();
					players[self.leaving_team]--;
					players[self.joining_team]++;

					if((players[self.joining_team] - players[self.leaving_team]) > 1)
					{
						attacker.pers["score"]--;
						attacker.score = attacker.pers["score"];
					}
					
				}
			}

			if(isdefined(attacker.friendlydamage))
				attacker iprintln(&"MP_FRIENDLY_FIRE_WILL_NOT");
		}
		else
		{
			attackerNum = attacker getEntityNumber();
			doKillcam = true;

			// Check if extra points should be given for bash or headshot
			reward_points = 0;
			if(isDefined(sMeansOfDeath))
			{
				if(sMeansOfDeath == "MOD_MELEE") reward_points = level.ex_reward_melee;
					else if(sMeansOfDeath == "MOD_HEAD_SHOT") reward_points = level.ex_reward_headshot;
			}

			points = 1 + reward_points;

			if(self.pers["team"] == attacker.pers["team"]) // killed by a friendly
			{
				if(level.ex_reward_teamkill)
				{
					attacker.pers["score"] -= points;
					attacker.score = attacker.pers["score"];
				}
				else
				{
					attacker.pers["score"]--;
					attacker.score = attacker.pers["score"];
				}
			}
			else
			{
				attacker.pers["score"] += points;
				attacker.pers["bonus"] += reward_points;
				attacker.score = attacker.pers["score"];
			}
		}

		// added for arcade style HUD points
		attacker notify("update_playerscore_hud");

		lpattacknum = attacker getEntityNumber();
		lpattackguid = attacker getGuid();
		lpattackname = attacker.name;
		lpattackerteam = attacker.pers["team"];

		self notify("killed_player", attacker);
	}
	else // If you weren't killed by a player, you were in the wrong place at the wrong time
	{
		doKillcam = false;

		self.pers["score"]--;
		self.score = self.pers["score"];

		lpattacknum = -1;
		lpattackguid = "";
		lpattackname = "";
		lpattackerteam = "world";

		self notify("killed_player", self);
	}

	logPrint("K;" + lpselfguid + ";" + lpselfnum + ";" + lpselfteam + ";" + lpselfname + ";" + lpattackguid + ";" + lpattacknum + ";" + lpattackerteam + ";" + lpattackname + ";" + sWeapon + ";" + iDamage + ";" + sMeansOfDeath + ";" + sHitLoc + "\n");

	// Stop thread if map ended on this death
	if(level.mapended) return;

	if(isdefined(self.switching_teams))
		self.ex_team_changed = true;

	self.switching_teams = undefined;
	self.joining_team = undefined;
	self.leaving_team = undefined;

	body = self cloneplayer(deathAnimDuration);
	thread maps\mp\gametypes\_deathicons::addDeathicon(body, self.clientid, self.pers["team"], 5);

	level updateTeamStatus();

	if(!level.exist[self.pers["team"]]) // If the last player on a team was just killed, don't do killcam
	{
		doKillcam = false;
		self.skip_setspectatepermissions = true;
	}

	delay = 2;	// Delay the player becoming a spectator till after he's done dying
	wait( [[level.ex_fpstime]](delay) );	// ?? Also required for Callback_PlayerKilled to complete before killcam can execute

	if(doKillcam && level.killcam && !level.roundended)
		self maps\mp\gametypes\_killcam::killcam(attackerNum, delay, psOffsetTime);

	self thread extreme\_ex_spawn::spawnSpectator(self.origin + (0, 0, 60), self.angles);
}

spawnPlayer()
{
	self endon("disconnect");
	self notify("spawned");

	// Handle ready-up spawn tickets
	if(level.ex_readyup && isDefined(game["readyup_done"]))
	{
		if(!isDefined(self.pers["readyup_spawnticket"]))
		{
			if(level.ex_readyup_status == 2 && level.ex_readyup_ticketing == 1)
				self.pers["readyup_spawnticket"] = 1;
			else if(level.ex_readyup_status == 3)
				self.pers["readyup_spawnticket"] = 1;
			else
			{
				self extreme\_ex_readyup::moveToSpectators();
				if(!level.ex_rank_statusicons) self.statusicon = "hud_status_dead";
				self extreme\_ex_readyup::waitForNextRound();
				self waittill("ex_readyup_dummy");
			}
		}
	}

	resettimeout();

	// Stop shellshock and rumble
	self stopShellshock();
	self stoprumble("damage_heavy");

	if(isdefined(self.spawned)) return;

	self.sessionteam = self.pers["team"];
	self.sessionstate = "playing";
	self.spectatorclient = -1;
	self.archivetime = 0;
	self.psoffsettime = 0;
	self.statusicon = "";
	self.maxhealth = 100;
	self.health = self.maxhealth;
	self.friendlydamage = undefined;
	self.spawned = true;

	self extreme\_ex_main::exprespawn();
	
	spawnpointname = "mp_tdm_spawn";
	spawnpoints = getentarray(spawnpointname, "classname");

	// If no alive team mates (except me), spawn near base	
	if(alivePlayers(self.sessionteam)<2)
		spawnpoint = maps\mp\gametypes\_spawnlogic::NearestSpawnpoint(spawnpoints, level.teamside[self.sessionteam]);
	else
	{
		// Else spawn near teammates
		spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam(spawnpoints);
	}

	if(isdefined(spawnpoint))
		self spawn(spawnpoint.origin, spawnpoint.angles);
	else
		maps\mp\_utility::error("NO " + spawnpointname + " SPAWNPOINTS IN MAP");

	level updateTeamStatus();

	if(!isdefined(self.pers["score"])) self.pers["score"] = 0;
	self.score = self.pers["score"];

	if(!isdefined(self.pers["deaths"])) self.pers["deaths"] = 0;
	self.deaths = self.pers["deaths"];

	if(!isdefined(self.pers["savedmodel"]))
		maps\mp\gametypes\_teams::model();
	else
		maps\mp\_utility::loadModel(self.pers["savedmodel"]);

	self extreme\_ex_weapons::loadout();

	if(level.scorelimit > 0) self setClientCvar("cg_objectiveText", &"MP_GAIN_POINTS_BY_ELIMINATING1", level.scorelimit);
		else self setClientCvar("cg_objectiveText", &"MP_GAIN_POINTS_BY_ELIMINATING1_NOSCORE");

	waittillframeend;
	self extreme\_ex_main::expostspawn();
	self notify("spawned_player");
}

startGame()
{
	thread startRound();
}

startRound()
{
	level endon("round_ended");

	game["matchstarted"] = true; // mainly to control UpdateTeamStatus
	game["roundnumber"]++;

	extreme\_ex_gtcommon::createClock();
	level.clock setTimer(level.roundlength * 60);

	wait( [[level.ex_fpstime]](level.roundlength * 60) );

	if(level.roundended) return;

	iprintlnbold(&"MP_TIMEHASEXPIRED");
	level thread endRound("draw");
}

resetScores()
{
	players = getentarray("player", "classname");
	for(i = 0; i < players.size; i++)
	{
		player = players[i];
		player.pers["score"] = 0;
		player.pers["deaths"] = 0;
	}

	game["alliedscore"] = 0;
	setTeamScore("allies", game["alliedscore"]);
	game["axisscore"] = 0;
	setTeamScore("axis", game["axisscore"]);
}

endRound(roundwinner)
{
	level endon("intermission");
	level endon("kill_endround");

	if(level.roundended || level.ex_readyup && !isDefined(game["readyup_done"])) return;
	level.roundended = true;

	level notify("round_ended");
	level notify("update_teamscore_hud");

	winners = "";
	losers = "";

	if(roundwinner == "allies")
	{
		game["alliedscore"]++;
		setTeamScore("allies", game["alliedscore"]);

		players = getentarray("player", "classname");
		for(i = 0; i < players.size; i++)
		{
			lpselfguid = players[i] getGuid();
			if((isdefined(players[i].pers["team"])) && (players[i].pers["team"] == "allies"))
				winners = (winners + ";" + lpselfguid + ";" + players[i].name);
			else if((isdefined(players[i].pers["team"])) && (players[i].pers["team"] == "axis"))
				losers = (losers + ";" + lpselfguid + ";" + players[i].name);
		}
		logPrint("W;allies" + winners + "\n");
		logPrint("L;axis" + losers + "\n");
	}
	else if(roundwinner == "axis")
	{
		game["axisscore"]++;
		setTeamScore("axis", game["axisscore"]);

		players = getentarray("player", "classname");
		for(i = 0; i < players.size; i++)
		{
			lpselfguid = players[i] getGuid();
			if((isdefined(players[i].pers["team"])) && (players[i].pers["team"] == "axis"))
				winners = (winners + ";" + lpselfguid + ";" + players[i].name);
			else if((isdefined(players[i].pers["team"])) && (players[i].pers["team"] == "allies"))
				losers = (losers + ";" + lpselfguid + ";" + players[i].name);
		}
		logPrint("W;axis" + winners + "\n");
		logPrint("L;allies" + losers + "\n");
	}

	announceWinner(roundwinner, 2);

	checkScoreLimit();
	game["roundsplayed"]++;
	checkRoundLimit();

	game["timepassed"] = game["timepassed"] + ((getTime() - level.starttime) / 1000) / 60.0;
	checkTimeLimit();

	if(level.mapended) return;

	iprintlnbold(&"MP_STARTING_NEW_ROUND");
	level notify("restarting");
	wait( [[level.ex_fpstime]](2) );

	if(level.ex_swapteams == 1) extreme\_ex_main::swapTeams();
	if(level.ex_swapteams == 2 && game["roundnumber"] == level.half_time) extreme\_ex_main::swapTeams();

	map_restart(true);
}

endMap()
{
	level.mapended = true;
	level notify("end_map");

	// Give some time to the round winner announcement
	wait( [[level.ex_fpstime]](4) );

	if(game["alliedscore"] < game["axisscore"]) winningteam = "axis";
		else if(game["alliedscore"] > game["axisscore"]) winningteam = "allies";
			else winningteam = "tie";

	announceWinner(winningteam, 2);

	extreme\_ex_main::exendmap();

	game["state"] = "intermission";
	level notify("intermission");

	players = getentarray("player", "classname");
	for(i = 0; i < players.size; i++)
	{
		player = players[i];

		player closeMenu();
		player closeInGameMenu();
		player extreme\_ex_spawn::spawnIntermission();
		
		if(level.ex_rank_statusicons)
			player.statusicon = player thread extreme\_ex_ranksystem::get_Current_Rank();
	}

	wait( [[level.ex_fpstime]](level.ex_intermission) );

	exitLevel(false);
}

checkTimeLimit()
{
	if(level.timelimit <= 0) return;

	if(game["timepassed"] < level.timelimit) return;

	if(level.mapended) return;

	iprintln(&"MP_TIME_LIMIT_REACHED");

	level thread endMap();
}

checkScoreLimit()
{
	if(level.scorelimit <= 0) return;

	if(game["alliedscore"] < level.scorelimit && game["axisscore"] < level.scorelimit) return;

	if(level.mapended) return;

	iprintln(&"MP_SCORE_LIMIT_REACHED");

	level thread endMap();
}

checkRoundLimit()
{
	if(level.roundlimit <= 0) return;

	if(game["roundsplayed"] < level.roundlimit) return;

	if(level.mapended) return;

	iprintln(&"MP_ROUND_LIMIT_REACHED");

	level thread endMap();
}

updateGametypeCvars()
{
	for(;;)
	{
		timelimit = getCvarFloat("scr_lts_timelimit");
		if(level.timelimit != timelimit)
		{
			if(timelimit > 1440)
			{
				timelimit = 1440;
				setCvar("scr_lts_timelimit", "1440");
			}

			level.timelimit = timelimit;
			setCvar("ui_timelimit", level.timelimit);

			checkTimeLimit();
		}

		scorelimit = drm_getCvarInt("scr_lts_scorelimit");
		if(level.scorelimit != scorelimit)
		{
			level.scorelimit = scorelimit;
			setCvar("ui_scorelimit", level.scorelimit);

			checkScoreLimit();
		}

		roundlimit = getCvarInt("scr_lts_roundlimit");
		if(level.roundlimit != roundlimit)
		{
			level.roundlimit = roundlimit;
			setCvar("ui_roundlimit", level.roundlimit);

			checkRoundLimit();
		}

		wait( [[level.ex_fpstime]](1) );
	}
}

updateTeamStatus()
{
	wait 0;	// Required for Callback_PlayerDisconnect to complete before updateTeamStatus can execute

	if(!game["matchstarted"]) return;

	resettimeout();

	oldvalue["allies"] = level.exist["allies"];
	oldvalue["axis"] = level.exist["axis"];
	level.exist["allies"] = 0;
	level.exist["axis"] = 0;

	players = getentarray("player", "classname");
	for(i = 0; i < players.size; i++)
	{
		player = players[i];

		if(isdefined(player.pers["team"]) && player.pers["team"] != "spectator" && player.sessionstate == "playing")
			level.exist[player.pers["team"]]++;
	}

	if(level.roundended) return;

	// if both allies and axis were alive and now they are both dead in the same instance
	if(oldvalue["allies"] && !level.exist["allies"] && oldvalue["axis"] && !level.exist["axis"])
	{
		iprintlnbold(&"MP_ROUNDDRAW");
		level thread endRound("draw");
		return;
	}

	// if allies were alive and now they are not
	if(oldvalue["allies"] && !level.exist["allies"])
	{
		iprintlnbold(&"MP_ALLIESHAVEBEENELIMINATED");
		level thread playSoundOnPlayers("mp_announcer_allieselim");
		level thread endRound("axis");
		return;
	}

	// if axis were alive and now they are not
	if(oldvalue["axis"] && !level.exist["axis"])
	{
		iprintlnbold(&"MP_AXISHAVEBEENELIMINATED");
		level thread playSoundOnPlayers("mp_announcer_axiselim");
		level thread endRound("allies");
		return;
	}
}

announceWinner(winner, delay)
{
	if(winner == "allies")
	{
		if(level.mapended) text = &"MP_ALLIES_WIN";
			else text = &"MP_ALLIES_WIN_ROUND";
		iprintlnbold(text);
		level thread extreme\_ex_utils::playSoundOnPlayers("MP_announcer_allies_win");
	}
	else if(winner == "axis")
	{
		if(level.mapended) text = &"MP_AXIS_WIN";
			else text = &"MP_AXIS_WIN_ROUND";
		iprintlnbold(text);
		level thread extreme\_ex_utils::playSoundOnPlayers("MP_announcer_axis_win");
	}
	else
	{
		if(level.mapended) text = &"MP_THE_GAME_IS_A_TIE";
			else text = &"MP_THE_ROUND_IS_A_TIE";
		iprintlnbold(text);
		level thread extreme\_ex_utils::playSoundOnPlayers("MP_announcer_round_draw");
	}

	players = getentarray("player", "classname");
	for(i = 0; i < players.size; i++)
	{
		player = players[i];
		player setClientCvar("cg_objectiveText", text);
	}

	wait( [[level.ex_fpstime]](delay) );
}

playSoundOnPlayers(sound, team)
{
	players = getentarray("player", "classname");

	if(isdefined(team))
	{
		for(i = 0; i < players.size; i++)
		{
			if((isdefined(players[i].pers["team"])) && (players[i].pers["team"] == team))
				players[i] playLocalSound(sound);
		}
	}
	else
	{
		for(i = 0; i < players.size; i++)
			players[i] playLocalSound(sound);
	}
}

FindTeamSides()
{
	spawnpointname = "mp_tdm_spawn";
	spawnpoints = getentarray(spawnpointname, "classname");
	maxdist = 0;
	p1 = spawnpoints[0];
	p2 = spawnpoints[0];
	for(i = 0; i < spawnpoints.size; i++)
	{
		for(j = 0; j < spawnpoints.size; j++)
		{
			if(i==j) continue;
			dist = distance(spawnpoints[i].origin, spawnpoints[j].origin);
			if(dist > maxdist)
			{
				maxdist = dist;
				p1 = spawnpoints[i];
				p2 = spawnpoints[j];
			}
		}
	}

	// Save teamsides for intitial spawning
	if(randomInt(2))
	{
		level.teamside["axis"] = p1.origin;
		level.teamside["allies"] = p2.origin;
	}
	else
	{
		level.teamside["axis"] = p2.origin;
		level.teamside["allies"] = p1.origin;
	}
}

alivePlayers(team)
{
	allplayers = getentarray("player", "classname");
	alive = [];
	for(i = 0; i < allplayers.size; i++)
	{
		if(allplayers[i].sessionstate == "playing" && allplayers[i].sessionteam == team)
			alive[alive.size] = allplayers[i];
	}
	return alive.size;
}
