#include extreme\_ex_drm;

main()
{
	level.callbackStartGameType = ::Callback_StartGameType;
	level.callbackPlayerConnect = ::Callback_PlayerConnect;
	level.callbackPlayerDisconnect = ::Callback_PlayerDisconnect;
	level.callbackPlayerDamage = ::Callback_PlayerDamage;
	level.callbackPlayerKilled = ::Callback_PlayerKilled;
	maps\mp\gametypes\_callbacksetup::SetupCallbacks();

	level.autoassign = extreme\_ex_clientcontrol::menuAutoAssignDM;
	level.allies = extreme\_ex_clientcontrol::menuAllies;
	level.axis = extreme\_ex_clientcontrol::menuAxis;
	level.spectator = extreme\_ex_clientcontrol::menuSpectator;
	level.weapon = extreme\_ex_clientcontrol::menuWeapon;
	level.spawnplayer = ::spawnplayer;
	level.endgameconfirmed = ::endMap;
	level.updatetimer = ::blank;

	// set eXtreme+ variables and precache
	extreme\_ex_varcache::main();
}

blank(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10)
{
	wait(0);
}

Callback_StartGameType()
{
	// defaults if not defined in level script
	if(!isDefined(game["allies"])) game["allies"] = "american";
	if(!isDefined(game["axis"])) game["axis"] = "german";

	// server cvar overrides
	game_allies = [[level.ex_drm]]("scr_allies", "", "", "", "string");
	if(game_allies != "") game["allies"] = game_allies;
	game_axis = [[level.ex_drm]]("scr_axis", "", "", "", "string");
	if(game_axis != "") game["axis"] = game_axis;

	if(!isDefined(game["precachedone"]))
	{
		precacheRumble("damage_heavy");
		if(!level.ex_rank_statusicons)
		{
			precacheStatusIcon("hud_status_dead");
			precacheStatusIcon("hud_status_connecting");
		}
		precacheString(&"PLATFORM_PRESS_TO_SPAWN");
	}
	
	thread maps\mp\gametypes\_menus::init();
	thread maps\mp\gametypes\_serversettings::init();
	thread maps\mp\gametypes\_clientids::init();
	thread maps\mp\gametypes\_teams::init();
	thread maps\mp\gametypes\_weapons::init();
	thread maps\mp\gametypes\_scoreboard::init();
	thread maps\mp\gametypes\_killcam::init();
	thread maps\mp\gametypes\_shellshock::init();
	thread maps\mp\gametypes\_hud_playerscore::init();
	thread maps\mp\gametypes\_deathicons::init();
	thread maps\mp\gametypes\_damagefeedback::init();
	thread maps\mp\gametypes\_healthoverlay::init();
	thread maps\mp\gametypes\_grenadeindicators::init();
	thread maps\mp\gametypes\_quickmessages::init();
	thread extreme\_ex_varcache::postmapload();

	game["precachedone"] = true;
	setClientNameMode("auto_change");

	spawnpointname = "mp_dm_spawn";
	spawnpoints = getentarray(spawnpointname, "classname");

	if(!spawnpoints.size)
	{
		maps\mp\gametypes\_callbacksetup::AbortLevel();
		return;
	}

	for(i = 0; i < spawnpoints.size; i++)
		spawnpoints[i] placeSpawnpoint();

	allowed[0] = "dm";
	maps\mp\gametypes\_gameobjects::main(allowed);

	level.QuickMessageToAll = true;
	level.mapended = false;

	if(!isdefined(game["state"])) game["state"] = "playing";

	level.starttime = getTime();
	if(!level.ex_readyup || (level.ex_readyup && isDefined(game["readyup_done"])) )
	{
		thread startGame();
		thread updateGametypeCvars();
	}

	// launch eXtreme+
	extreme\_ex_main::main();
}

dummy()
{
	waittillframeend;
	if(isdefined(self)) level notify("connecting", self);
}

Callback_PlayerConnect()
{
	thread dummy();
	thread extreme\_ex_clientcontrol::explayerconnect();

	if(!level.ex_rank_statusicons) self.statusicon = "hud_status_connecting";
	self waittill("begin");
	self.statusicon = "";

	level notify("connected", self);

	thread extreme\_ex_clientcontrol::explayerjoinedserver();

	lpselfnum = self getEntityNumber();
	lpselfguid = self getGuid();
	logPrint("J;" + lpselfguid + ";" + lpselfnum + ";" + self.name + "\n");

	if(game["state"] == "intermission")
	{
		extreme\_ex_spawn::spawnIntermission();
		return;
	}

	level endon("intermission");

	scriptMainMenu = game["menu_ingame"];

	if(isdefined(self.pers["team"]) && self.pers["team"] != "spectator")
	{
		self setClientCvar("ui_allow_weaponchange", "1");
		self.sessionteam = "none";

		if(isdefined(self.pers["weapon"]))
		{
			spawnPlayer();
		}
		else
		{
			extreme\_ex_spawn::spawnspectator();

			if(self.pers["team"] == "allies")
			{
				self openMenu(game["menu_weapon_allies"]);
				scriptMainMenu = game["menu_weapon_allies"];
			}
			else
			{
				self openMenu(game["menu_weapon_axis"]);
				scriptMainMenu = game["menu_weapon_axis"];
			}
		}
	}
	else
	{
		self setClientCvar("ui_allow_weaponchange", "0");

		if(!isDefined(self.pers["skipserverinfo"]))
		{
			extreme\_ex_clientcontrol::exPlayerPreServerInfo();
			self openMenu(game["menu_serverinfo"]);
			self.pers["skipserverinfo"] = true;
		}

		self.pers["team"] = "spectator";
		self.sessionteam = "spectator";

		extreme\_ex_spawn::spawnspectator();
	}

	self setClientCvar("g_scriptMainMenu", scriptMainMenu);
}

Callback_PlayerDisconnect()
{
	self extreme\_ex_clientcontrol::explayerdisconnect();

	if(isdefined(self.clientid))
		setplayerteamrank(self, self.clientid, 0);

	lpselfnum = self getEntityNumber();
	lpselfguid = self getGuid();
	logPrint("Q;" + lpselfguid + ";" + lpselfnum + ";" + self.name + "\n");
}

Callback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime)
{
	if(self.sessionteam == "spectator" || self.ex_invulnerable) return;

	// long range hitloc modifications and messages
	if(level.ex_lrhitloc && isDefined(sMeansOfDeath) && sMeansOfDeath == "MOD_PROJECTILE")
	{
		aInfo = spawn("script_origin",(0,0,0));
		aInfo.sMeansOfDeath = sMeansOfDeath;
		aInfo.iDamage = iDamage;
		aInfo.sHitLoc = sHitLoc;
		self thread extreme\_ex_longrange::main(eAttacker, sWeapon, vPoint, aInfo);
		sMeansOfDeath = aInfo.sMeansOfDeath;
		iDamage = aInfo.iDamage;
		sHitLoc = aInfo.sHitLoc;
		aInfo delete();
	}

	// Don't do knockback if the damage direction was not specified
	if(!isdefined(vDir))
		iDFlags |= level.iDFLAGS_NO_KNOCKBACK;

	// check for completely getting out of the damage
	if(!(iDFlags & level.iDFLAGS_NO_PROTECTION))
	{
		// Make sure at least one point of damage is done
		if(iDamage < 1) iDamage = 1;

		self finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime);
		self thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage);
		self playrumble("damage_heavy");

		if(isdefined(eAttacker) && eAttacker != self)
			eAttacker thread maps\mp\gametypes\_damagefeedback::updateDamageFeedback();
	}

	// Do debug print if it's enabled
	if(getCvarInt("g_debugDamage"))
	{
		println("client:" + self getEntityNumber() + " health:" + self.health +
			" damage:" + iDamage + " hitLoc:" + sHitLoc);
	}

	if(level.ex_logdamage && self.sessionstate != "dead")
	{
		lpselfnum = self getEntityNumber();
		lpselfname = self.name;
		lpselfGuid = self getGuid();
		lpselfteam = self.pers["team"];

		if(isPlayer(eAttacker))
		{
			lpattacknum = eAttacker getEntityNumber();
			lpattackname = eAttacker.name;
			lpattackGuid = eAttacker getGuid();
			lpattackerteam = eAttacker.pers["team"];
		}
		else
		{
			lpattacknum = -1;
			lpattackname = "";
			lpattackGuid = "";
			lpattackerteam = "world";
		}

		logPrint("D;" + lpselfGuid + ";" + lpselfnum + ";" + lpselfteam + ";" + lpselfname + ";" + lpattackGuid + ";" + lpattacknum + ";" + lpattackerteam + ";" + lpattackname + ";" + sWeapon + ";" + iDamage + ";" + sMeansOfDeath + ";" + sHitLoc + "\n");
	}
}

Callback_PlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration)
{
	self endon("spawned");
	self notify("killed_player");

	if(self.sessionteam == "spectator") return;

	self thread extreme\_ex_main::explayerkilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);

	// If the player was killed by a head shot, let players know it was a head shot kill
	if(sHitLoc == "head" && sMeansOfDeath != "MOD_MELEE")
		sMeansOfDeath = "MOD_HEAD_SHOT";

	// send out an obituary message to all clients about the kill
	self thread extreme\_ex_obituary::main(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);

	self maps\mp\gametypes\_weapons::dropWeapon();
	self maps\mp\gametypes\_weapons::dropOffhand();

	self.sessionstate = "dead";
	if(!level.ex_rank_statusicons) self.statusicon = "hud_status_dead";

	if(!isdefined(self.switching_teams))
		self.deaths++;

	lpselfnum = self getEntityNumber();
	lpselfname = self.name;
	lpselfteam = "";
	lpselfguid = self getGuid();
	lpattackerteam = "";

	attackerNum = -1;
	if(isPlayer(attacker))
	{
		if(attacker == self) // killed himself
		{
			doKillcam = false;

			if(!isdefined(self.switching_teams))
				attacker.score--;
		}
		else
		{
			attackerNum = attacker getEntityNumber();
			doKillcam = true;

			// Check if extra points should be given for bash or headshot
			reward_points = 0;
			if(isDefined(sMeansOfDeath))
			{
				if(sMeansOfDeath == "MOD_MELEE") reward_points = level.ex_reward_melee;
					else if(sMeansOfDeath == "MOD_HEAD_SHOT") reward_points = level.ex_reward_headshot;
			}

			points = 1 + reward_points;
			attacker.score += points;
			attacker.pers["bonus"] += reward_points;
			attacker checkScoreLimit();
		}

		lpattacknum = attacker getEntityNumber();
		lpattackguid = attacker getGuid();
		lpattackname = attacker.name;

		attacker notify("update_playerscore_hud");
	}
	else // If you weren't killed by a player, you were in the wrong place at the wrong time
	{
		doKillcam = false;

		self.score--;

		lpattacknum = -1;
		lpattackguid = "";
		lpattackname = "";

		self notify("update_playerscore_hud");
	}

	logPrint("K;" + lpselfguid + ";" + lpselfnum + ";" + lpselfteam + ";" + lpselfname + ";" + lpattackguid + ";" + lpattacknum + ";" + lpattackerteam + ";" + lpattackname + ";" + sWeapon + ";" + iDamage + ";" + sMeansOfDeath + ";" + sHitLoc + "\n");

	// Stop thread if map ended on this death
	if(level.mapended) return;

	if(isdefined(self.switching_teams))
		self.ex_team_changed = true;

	self.switching_teams = undefined;
	self.joining_team = undefined;
	self.leaving_team = undefined;

	body = self cloneplayer(deathAnimDuration);
	thread maps\mp\gametypes\_deathicons::addDeathicon(body, self.clientid, self.pers["team"]);

	delay = 2;	// Delay the player becoming a spectator till after he's done dying
	wait( [[level.ex_fpstime]](delay) );	// ?? Also required for Callback_PlayerKilled to complete before respawn/killcam can execute

	if(doKillcam && level.killcam)
		self maps\mp\gametypes\_killcam::killcam(attackerNum, delay, psOffsetTime, true);

	self thread respawn();
}

spawnPlayer()
{
	self endon("disconnect");
	self notify("spawned");
	self notify("end_respawn");

	resettimeout();

	// Stop shellshock and rumble
	self stopShellshock();
	self stoprumble("damage_heavy");

	self.sessionteam = "none";
	self.sessionstate = "playing";
	self.spectatorclient = -1;
	self.archivetime = 0;
	self.psoffsettime = 0;
	self.statusicon = "";
	self.maxhealth = 100;
	self.health = self.maxhealth;

	self extreme\_ex_main::exprespawn();
	
	spawnpointname = "mp_dm_spawn";
	spawnpoints = getentarray(spawnpointname, "classname");
	spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_DM(spawnpoints);

	if(isdefined(spawnpoint))
		self spawn(spawnpoint.origin, spawnpoint.angles);
	else
		maps\mp\_utility::error("NO " + spawnpointname + " SPAWNPOINTS IN MAP");

	if(!isdefined(self.pers["savedmodel"]))
		maps\mp\gametypes\_teams::model();
	else
		maps\mp\_utility::loadModel(self.pers["savedmodel"]);

	extreme\_ex_weapons::loadout();

	if(level.scorelimit > 0)
		self setClientCvar("cg_objectiveText", &"MP_GAIN_POINTS_BY_ELIMINATING", level.scorelimit);
	else
		self setClientCvar("cg_objectiveText", &"MP_GAIN_POINTS_BY_ELIMINATING_NOSCORE");

	waittillframeend;
	self extreme\_ex_main::expostspawn();
	self notify("spawned_player");
}

respawn()
{
	self endon("end_respawn");

	if(!isdefined(self.pers["weapon"])) return;

	if(!level.forcerespawn)
	{
		self thread waitRespawnButton();
		self waittill("respawn");
	}

	self thread spawnPlayer();
}

waitRespawnButton()
{
	self endon("disconnect");
	self endon("end_respawn");
	self endon("respawn");

	wait 0; // Required or the "respawn" notify could happen before it's waittill has begun

	self.respawntext = newClientHudElem(self);
	self.respawntext.horzAlign = "center_safearea";
	self.respawntext.vertAlign = "center_safearea";
	self.respawntext.alignX = "center";
	self.respawntext.alignY = "middle";
	self.respawntext.x = 0;
	self.respawntext.y = -50;
	self.respawntext.archived = false;
	self.respawntext.font = "default";
	self.respawntext.fontscale = 2;
	self.respawntext setText(&"PLATFORM_PRESS_TO_SPAWN");

	thread removeRespawnText();
	thread waitRemoveRespawnText("end_respawn");
	thread waitRemoveRespawnText("respawn");

	while(self useButtonPressed() != true) wait( [[level.ex_fpstime]](0.05) );

	self notify("remove_respawntext");
	self notify("respawn");
}

removeRespawnText()
{
	self waittill("remove_respawntext");

	if(isdefined(self.respawntext))
		self.respawntext destroy();
}

waitRemoveRespawnText(message)
{
	self endon("remove_respawntext");

	self waittill(message);
	self notify("remove_respawntext");
}

startGame()
{
	if(level.timelimit > 0)
	{
		extreme\_ex_gtcommon::createClock();
		level.clock setTimer(level.timelimit * 60);
	}

	for(;;)
	{
		checkTimeLimit();
		wait( [[level.ex_fpstime]](1) );
	}
}

endMap()
{
	players = getentarray("player", "classname");
	highscore = undefined;
	tied = undefined;
	playername = undefined;
	name = undefined;
	guid = undefined;

	for(i = 0; i < players.size; i++)
	{
		player = players[i];

		if(isdefined(player.pers["team"]) && player.pers["team"] == "spectator")
			continue;

		if(!isdefined(highscore))
		{
			highscore = player.score;
			playername = player;
			name = player.name;
			guid = player getGuid();
			continue;
		}

		if(player.score == highscore)
			tied = true;
		else if(player.score > highscore)
		{
			tied = false;
			highscore = player.score;
			playername = player;
			name = player.name;
			guid = player getGuid();
		}
	}

	extreme\_ex_main::exendmap();

	game["state"] = "intermission";
	level notify("intermission");

	players = getentarray("player", "classname");
	for(i = 0; i < players.size; i++)
	{
		player = players[i];

		player closeMenu();
		player closeInGameMenu();

		if(isdefined(tied) && tied == true)
			player setClientCvar("cg_objectiveText", &"MP_THE_GAME_IS_A_TIE");
		else if(isdefined(playername))
			player setClientCvar("cg_objectiveText", &"MP_WINS", playername);

		player extreme\_ex_spawn::spawnIntermission();
		
		if(level.ex_rank_statusicons)
			player.statusicon = player thread extreme\_ex_ranksystem::get_Current_Rank();
	}

	if(isdefined(name))
		logPrint("W;;" + guid + ";" + name + "\n");

	wait( [[level.ex_fpstime]](level.ex_intermission) );

	exitLevel(false);
}

checkTimeLimit()
{
	if(level.timelimit <= 0) return;

	timepassed = (getTime() - level.starttime) / 1000;
	timepassed = timepassed / 60.0;

	if(timepassed < level.timelimit) return;

	if(level.mapended) return;
	level.mapended = true;

	iprintln(&"MP_TIME_LIMIT_REACHED");

	level thread endMap();
}

checkScoreLimit()
{
	if(level.scorelimit <= 0) return;

	if(self.score < level.scorelimit) return;

	if(level.mapended) return;
	level.mapended = true;

	iprintln(&"MP_SCORE_LIMIT_REACHED");

	level thread endMap();
}

updateGametypeCvars()
{
	for(;;)
	{
		timelimit = getCvarFloat("scr_dm_timelimit");
		if(level.timelimit != timelimit)
		{
			if(timelimit > 1440)
			{
				timelimit = 1440;
				setCvar("scr_dm_timelimit", "1440");
			}

			level.timelimit = timelimit;
			setCvar("ui_timelimit", level.timelimit);
			level.starttime = getTime();

			if(level.timelimit > 0)
			{
				if(!isdefined(level.clock)) extreme\_ex_gtcommon::createClock();
				level.clock setTimer(level.timelimit * 60);
			}
			else if(isdefined(level.clock)) level.clock destroy();

			checkTimeLimit();
		}

		scorelimit = getCvarInt("scr_dm_scorelimit");
		if(level.scorelimit != scorelimit)
		{
			level.scorelimit = scorelimit;
			setCvar("ui_scorelimit", level.scorelimit);

			players = getentarray("player", "classname");
			for(i = 0; i < players.size; i++)
				players[i] checkScoreLimit();
		}

		wait( [[level.ex_fpstime]](1) );
	}
}
