
getgtstring(gt)
{
	switch(gt)
	{
		case "chq":
			gtstring = &"MPUI_CLASSIC_HEADQUARTERS";
			break;
		case "cnq":
			gtstring = &"MPUI_CONQUEST";
			break;
		case "ctf":
			gtstring = &"MPUI_CAPTURE_THE_FLAG";
			break;
		case "ctfb":
			gtstring = &"MPUI_CAPTURE_THE_FLAG_BACK";
			break;
		case "dm":
			gtstring = &"MPUI_DEATHMATCH";
			break;
		case "dom":
			gtstring = &"MPUI_DOMINATION";
			break;
		case "esd":
			gtstring = &"MPUI_ENHANCED_SD";
			break;
		case "hm":
			gtstring = &"MPUI_HITMAN";
			break;
		case "hq":
			gtstring = &"MPUI_HEADQUARTERS";
			break;
		case "htf":
			gtstring = &"MPUI_HOLD_THE_FLAG";
			break;
		case "ihtf":
			gtstring = &"MPUI_I_HOLD_THE_FLAG";
			break;
		case "lib":
			gtstring = &"MPUI_LIBERATION";
			break;
		case "lms":
			gtstring = &"MPUI_LAST_MAN_STANDING";
			break;
		case "lts":
			gtstring = &"MPUI_LAST_TEAM_STANDING";
			break;
		case "ons":
			gtstring = &"MPUI_ONSLAUGHT";
			break;
		case "rbcnq":
			gtstring = &"MPUI_ROUNDBASED_CNQ";
			break;
		case "rbctf":
			gtstring = &"MPUI_ROUNDBASED_CTF";
			break;
		case "sd":
			gtstring = &"MPUI_SEARCH_AND_DESTROY";
			break;
		case "tdm":
			gtstring = &"MPUI_TEAM_DEATHMATCH";
			break;
		case "tkoth":
			gtstring = &"MPUI_TEAM_KING_OF_THE_HILL"; 
			break;
		case "vip":
			gtstring = &"MPUI_VERY_IMPORTANT_PERSON";
			break;
		default:
			gtstring = &"MPUI_UNKNOWN_GT_LONG";
			break;
	}

	return gtstring;
}

getgtstringshort(gt)
{
	switch(gt)
	{
		case "chq":
			gtstring = &"MPUI_CHQ";
			break;
		case "cnq":
			gtstring = &"MPUI_CNQ";
			break;
		case "ctf":
			gtstring = &"MPUI_CTF";
			break;
		case "ctfb":
			gtstring = &"MPUI_CTFB";
			break;
		case "dm":
			gtstring = &"MPUI_DM";
			break;
		case "dom":
			gtstring = &"MPUI_DOM";
			break;
		case "esd":
			gtstring = &"MPUI_ESD";
			break;
		case "hm":
			gtstring = &"MPUI_HM";
			break;
		case "hq":
			gtstring = &"MPUI_HQ";
			break;
		case "htf":
			gtstring = &"MPUI_HTF";
			break;
		case "ihtf":
			gtstring = &"MPUI_IHTF";
			break;
		case "lib":
			gtstring = &"MPUI_LIB";
			break;
		case "lms":
			gtstring = &"MPUI_LMS";
			break;
		case "lts":
			gtstring = &"MPUI_LTS";
			break;
		case "ons":
			gtstring = &"MPUI_ONS";
			break;
		case "rbcnq":
			gtstring = &"MPUI_RBCNQ";
			break;
		case "rbctf":
			gtstring = &"MPUI_RBCTF";
			break;
		case "sd":
			gtstring = &"MPUI_SD";
			break;
		case "tdm":
			gtstring = &"MPUI_TDM";
			break;
		case "tkoth":
			gtstring = &"MPUI_TKOTH";  
			break;
		case "vip":
			gtstring = &"MPUI_VIP";
			break;
		default:
			gtstring = &"MPUI_UNKNOWN_GT_SHORT";
			break;
	}

	return gtstring;
}

getmapstring(map)
{
	level.msc = false;
	if(!IsCustomMap(map)) level.msc = true;

	mapstring = level.ex_maps[0].loclname;

	for(i = 0; i < level.ex_maps.size; i++)
	{
		if(level.ex_maps[i].mapname == map)
		mapstring = level.ex_maps[i].loclname;
	}
	return mapstring;
}

trim(s)
{
	if(s == "") return "";

	s2 = "";
	s3 = "";

	i = 0;
	while( (i < s.size) && (s[i] == " ") ) i++;

	// String is just blanks?
	if(i==s.size) return "";

	for(; i < s.size; i++) s2 += s[i];

	i = s2.size - 1;
	while( (s2[i] == " ") && (i > 0) ) i--;

	for(j = 0; j <= i; j++) s3 += s2[j];

	return s3;
}

DisplayMapRotation()
{
	level endon("ex_gameover");

	msgText = &"MAPROTATION_NORMAL";
	if(level.ex_randommaprotation) msgText = &"MAPROTATION_RANDOM";
	if(level.ex_pbrotate) msgText = &"MAPROTATION_PLAYER";
	if(level.ex_mapvote) msgText = &"MAPROTATION_VOTING";

	iprintln(&"CUSTOM_SERVER_NAME", msgText);

	if(level.ex_mapvote) return;

	GetMapRotation();
	sMapname = getmapstring(level.MapRotation[0]["map"]);

	if(level.ex_svrmsg_info == 1 || level.ex_svrmsg_info == 3)
	{
		msgLabel = &"MAPROTATION_NEXT_MAP";
		msgText = sMapname;
		mapAnnounce(msgLabel, msgText, 2);
	}
	
	if(level.ex_svrmsg_info >= 2)
	{
		if(IsCustomMap(level.MapRotation[0]["map"]))
			mapAnnounce(&"MAPROTATION_CUSTOM_NEXT", undefined, 2);

		sGametype = getgtstring(level.MapRotation[0]["gametype"]);

		msgLabel = &"MAPROTATION_NEXT_GT";
		msgText = sGametype;
		mapAnnounce(msgLabel, msgText, 2);
	}

	// if no map rotation display, end here!
	if(!level.ex_svrmsg_rotation) return;

	mapAnnounce(&"MAPROTATION_TITLE", undefined, 2);

	for(i = 0; i < level.MapRotation.size; i++)
	{
		sMapname = getmapstring(level.MapRotation[i]["map"]);
		sGametype = getgtstringshort(level.MapRotation[i]["gametype"]);
		bCustom = IsCustomMap(level.MapRotation[i]["map"]);

		msgLabel = sMapname;
		msgText = sGametype;

		mapAnnounce(msgLabel, msgText, 1.5, bCustom);
	}
}

mapAnnounce(msgLabel, msgText, delay, custom)
{
	if(!isDefined(delay)) delay = 2;
	if(!isDefined(custom) || !custom) color = (1, 1, 1);
	  else color = (0, 1, 0);

	if(!isDefined(level.ex_mapannouncer))
	{
		level.ex_mapannouncer = newHudElem();
		level.ex_mapannouncer.archived = false;
		level.ex_mapannouncer.horzAlign = "fullscreen";
		level.ex_mapannouncer.vertAlign = "fullscreen";
		level.ex_mapannouncer.alignX = "center";
		level.ex_mapannouncer.alignY = "top";
		level.ex_mapannouncer.x = 320;
		level.ex_mapannouncer.y = 43;
		level.ex_mapannouncer.fontscale = 1.2;
	}
	level.ex_mapannouncer.color = color;
	level.ex_mapannouncer.label = msgLabel;
	if(isDefined(msgText)) level.ex_mapannouncer setText(msgText);
	wait( [[level.ex_fpstime]](delay) );

	if(isDefined(level.ex_mapannouncer))
	{
		level.ex_mapannouncer fadeOverTime(.5);
		level.ex_mapannouncer.alpha = 0;
		wait( [[level.ex_fpstime]](0.5) );
	}

	if(isDefined(level.ex_mapannouncer)) level.ex_mapannouncer destroy();
}

GetMapRotation()
{
	// clean up old array
	if(isDefined(level.MapRotation)) level.MapRotation = undefined;

	// get the full rotation string
	maprot = trim(getcvar("sv_maprotation"));

	// convert to array of strings
	maprotarray = strtok(maprot, " ");

	// now build a proper array out of this mess
	sGametype = getcvar("g_gametype");
	arraypos = 0;
	mapnum = 0;

	TempMapRotation = [];
	
	while(arraypos < maprotarray.size)
	{
		if(maprotarray[arraypos] == "gametype")
		{
			// found in array string "gametype type map mapname"
			sGametype = maprotarray[arraypos + 1];
			TempMapRotation[mapnum]["gametype"] = maprotarray[arraypos + 1];
			TempMapRotation[mapnum]["map"] = maprotarray[arraypos + 3];
			arraypos = arraypos + 4;
		}
		else
		{
			// no gametype so presumably just a map "map mapname"
			TempMapRotation[mapnum]["gametype"] = sGametype;
			TempMapRotation[mapnum]["map"] = maprotarray[arraypos + 1];
			arraypos = arraypos + 2;
		}

		mapnum++;
	}

	// locate the current map
	for(i = 0; i < TempMapRotation.size; i++)
	{
	  if(TempMapRotation[i]["gametype"] == level.ex_currentgt && TempMapRotation[i]["map"] == level.ex_currentmap)
	    break;
	}

	// now build the final array - first next map in line to the end of array
	mapnum = 0;
	for(j = i+1; j < TempMapRotation.size; j++)
	{
	  level.MapRotation[mapnum]["gametype"] = TempMapRotation[j]["gametype"];
	  level.MapRotation[mapnum]["map"] = TempMapRotation[j]["map"];
	  mapnum++;
	}
	// ...and from start of array to and including current
	for(j = 0; j <= i; j++)
	{
	  level.MapRotation[mapnum]["gametype"] = TempMapRotation[j]["gametype"];
	  level.MapRotation[mapnum]["map"] = TempMapRotation[j]["map"];
	  mapnum++;
	}

	// clean up temp array
	TempMapRotation = undefined;

	return;
}

IsCustomMap(map)
{
	switch(map)
	{
		case "mp_breakout":
		case "mp_brecourt":
		case "mp_burgundy":
		case "mp_carentan":
		case "mp_dawnville":
		case "mp_decoy":
		case "mp_downtown":
		case "mp_harbor":
		case "mp_farmhouse":
		case "mp_leningrad":
		case "mp_matmata":
		case "mp_railyard":
		case "mp_toujane":
		case "mp_trainstation":
		case "mp_rhine":
			return false;

		default:
			return true;
	}
}

getColor(color)
{
	switch(color)
	{
		case "red":
		case "1":
		case 1:
			colorstr = &"COLOUR_RED";
			break;
		case "green":
		case "2":
		case 2:
			colorstr = &"COLOUR_GREEN";
			break;
		case "yellow":
		case "3":
		case 3:
			colorstr = &"COLOUR_YELLOW";
			break;
		case "blue":
		case "4":
		case 4:
			colorstr = &"COLOUR_BLUE";
			break;
		case "cyan":
		case "5":
		case 5:
			colorstr = &"COLOUR_CYAN";
			break;
		case "pink":
		case "6":
		case 6:
			colorstr = &"COLOUR_PINK";
			break;
		case "white":
		case "7":
		case 7:
			colorstr = &"COLOUR_WHITE";
			break;
		case "olive":
		case "8":
		case 8:
			colorstr = &"COLOUR_OLIVE";
			break;
		case "grey":
		case "9":
		case 9:
			colorstr = &"COLOUR_GREY";
			break;
		default:
			colorstr = &"COLOUR_WHITE";;
			break;
	}

	return colorstr;
}
