//****************************************************************************** // Call of Duty 2 - eXtreme+ modification //****************************************************************************** // author : Astoroth and the eXtreme+ Support Crew // email : astoroth@gom.me.uk // website : http://www.mycallofduty.com // // mod : eXtreme+ // version : 2.3 // update : November 2007 //****************************************************************************** //****************************************************************************** // IF YOU ARE GOING TO USE A DEFAULT SETTING ITS BEST TO LEAVE IT COMMENTED OUT. // (e.g. leave the // in front of the set command) // COD2 has a max dvar limit (1280), and to avoid reaching this limit all settings that // have a default setting you were going to use anyway should be best left commented out. //****************************************************************************** //****************************************************************************** // Rank system //****************************************************************************** // 8 ranks for each nationality! // As you progress through the ranks, you are awarded additional ammo, and granted // extra abilities....e.g. Mortar strikes, Artillery strikes and Airstrikes! // 0 = disable (default) // 1 = enable set ex_ranksystem "1" // hud display of your rank -- adds to gamestate // 0 = disable // 1 = enable (default) set ex_rankhud "1" // rank announce - turns the promotion/demotion announcement on or off // 0 = disable // 1 = enable (default). set ex_rank_announce "1" // rank setup - if you set this to 1 you will go through the ranks, but you will // not get demoted when killed (ranks per playerscore) // 0 = disable (default) // 1 = enable set ex_rank_score "1" // add grenades and landmines on rank promotion - if enabled the new grenades // are added to the ones the player already has. If disabled it takes away all // nades, and gives new ones based on the rank (losing the ones he picked up) // 0 = disable // 1 = enable (default) set ex_rank_promo_addnades "1" //****************************************************************************** // Rank system Overview //****************************************************************************** // American // Private, Corporal, Sergeant, Lieutenant, Captain, Major, Colonel, and General // British // Private, Corporal, Sergeant, Lieutenant, Captain, Major, Colonel, and General // Russian // Soldat, Kapral, Podpraporshchik, Leytenant, Kapitan, Mayor, Polkovnik, and General-Poruchik // German // Grenadier, Unteroffizier, Unterfeldwebel, Leutnant, Hauptmann, Major, Oberst, and General //****************************************************************************** // Rank system - Points to achieve ranks //****************************************************************************** // Players start at rank 0! set ex_rank_points_1 "20" //Corporal set ex_rank_points_2 "30" //Sergeant set ex_rank_points_3 "45" //Lieutenant set ex_rank_points_4 "60" //Captain set ex_rank_points_5 "70" //Major set ex_rank_points_6 "80" //Colonel set ex_rank_points_7 "110" //General // Suggested rank points for CNQ - the higher you set obj and bonus player // points, the higher you will need to set these set ex_rank_points_1_cnq "10" set ex_rank_points_2_cnq "20" set ex_rank_points_3_cnq "30" set ex_rank_points_4_cnq "40" set ex_rank_points_5_cnq "50" set ex_rank_points_6_cnq "60" set ex_rank_points_7_cnq "70" //****************************************************************************** // Rank system - Primary and Secondary Gun Clips (min 0 - max 12) //****************************************************************************** // how many for each rank? (NB: one clip already loaded). // The rank system uses the default stock ammo loadouts. The clip numbers you add // here are ammo in addition of that loadout. set ex_rank_gunclips_0 "10" set ex_rank_gunclips_1 "10" set ex_rank_gunclips_2 "10" set ex_rank_gunclips_3 "10" set ex_rank_gunclips_4 "10" set ex_rank_gunclips_5 "12" set ex_rank_gunclips_6 "12" set ex_rank_gunclips_7 "12" //****************************************************************************** // Rank system - Pistol Clips (min 0 - max 12) //****************************************************************************** // how many for each rank? (NB: one clip already loaded) // The rank system uses the default stock ammo loadouts. The clip numbers you add // here are ammo in addition of that loadout. set ex_rank_pistolclips_0 "8" set ex_rank_pistolclips_1 "8" set ex_rank_pistolclips_2 "8" set ex_rank_pistolclips_3 "8" set ex_rank_pistolclips_4 "10" set ex_rank_pistolclips_5 "12" set ex_rank_pistolclips_6 "12" set ex_rank_pistolclips_7 "12" //****************************************************************************** // Rank system - Frag Grenades (min 0 - max 9) //****************************************************************************** // how many for each rank? set ex_rank_grenades_0 "0" set ex_rank_grenades_1 "0" set ex_rank_grenades_2 "0" set ex_rank_grenades_3 "0" set ex_rank_grenades_4 "1" set ex_rank_grenades_5 "1" set ex_rank_grenades_6 "1" set ex_rank_grenades_7 "2" //****************************************************************************** // Rank system - Smoke Grenades (min 0 - max 9) //****************************************************************************** // how many for each rank? set ex_rank_smoke_0 "0" set ex_rank_smoke_1 "0" set ex_rank_smoke_2 "0" set ex_rank_smoke_3 "0" set ex_rank_smoke_4 "1" set ex_rank_smoke_5 "1" set ex_rank_smoke_6 "3" set ex_rank_smoke_7 "3" //****************************************************************************** // Rank system - Landmines (min 0 - max 9) //****************************************************************************** // how many for each rank? set ex_rank_landmines_0 "0" set ex_rank_landmines_1 "0" set ex_rank_landmines_2 "0" set ex_rank_landmines_3 "1" set ex_rank_landmines_4 "1" set ex_rank_landmines_5 "2" set ex_rank_landmines_6 "3" set ex_rank_landmines_7 "3" //****************************************************************************** // Rank system - First Aid (Medi Kits) (min 0 - max 9) //****************************************************************************** // how many for each rank? set ex_rank_firstaid_0 "3" set ex_rank_firstaid_1 "3" set ex_rank_firstaid_2 "3" set ex_rank_firstaid_3 "2" set ex_rank_firstaid_4 "2" set ex_rank_firstaid_5 "0" set ex_rank_firstaid_6 "0" set ex_rank_firstaid_7 "0" //****************************************************************************** // Rank system - WMD deployment type //****************************************************************************** // You can choose whether you wish to have a fixed, random or allowed random deployment // for the WMD's. 'Fixed' will hand out the WMD for that rank range only, 'random' will allow you // to hand out WMD's for the achieved rank and if existing the rank(s) below, depending on // what you have set the availabity to, and 'allowed random' will let you set one rank to be // reached and then a random WMD will be picked from the ones you allow. // NB: The loadout order is Mortars > Artillery > Airstrike! // e.g. Mortars at rank 3, Artillery at rank 4, Airstrike at rank 5 and Napalm at rank 7 // Fixed would give you, // Ranks 0, 1, 2 = Nothing // Ranks 3 = Mortars // Ranks 4 = Artillery // Ranks 5 & 6 = Airstrikes // Ranks 7 = Napalm // Random would give you, // Ranks 0, 1, 2 = Nothing // Ranks 3 = Mortars only // Ranks 4 = Mortars and Artillery (at random!) // Ranks 5 & 6 onwards = Mortars, Artillery and Airstrikes (at random!) // Ranks 7 = Mortars, Artillery, Airstrikes and Napalm (at random!) // Allowed random, rank to reached = 3; // then depending on what WMD's are allowed, the mod will pick one // of them for the player. // WMD deployment type (0 = fixed 1 = random or 2 = allowed random) set ex_rank_wmdtype "0" // Drop a flare at target position for WMD's ? (0 = disable , 1 = enable) // NB: Some models with 'invisible' areas block the end view of the player using // binoculars so this flare helps show the target position, but its more fun without it! set ex_rank_wmd_flare "1" //****************************************************************************** // Rank system - Fixed WMD deployment timings //****************************************************************************** // If you have choosen fixed WMD deployment you will need to configure these settings // Mortars // when rank is achieved how long before mortars are ready (in seconds)? set ex_rank_mortar_first "30" // After first mortar attack, how long till the player is allowed mortars again (in seconds)? // when the player dies, this time is reset to the first! set ex_rank_mortar_int "120" // Artillery // when rank is achieved how long before artillery is ready (in seconds)? set ex_rank_artillery_first "30" // After first mortar attack, how long till the player is allowed mortars again (in seconds)? // when the player dies, this time is reset to the first! set ex_rank_artillery_int "120" // Airstrikes & Napalm // when rank is achieved how long before airstrike(inc Napalm) are ready (in seconds)? set ex_rank_airstrike_first "30" // After first mortar attack, how long till the player is allowed mortars again (in seconds)? // when the player dies, this time is reset to the first! set ex_rank_airstrike_int "120" //****************************************************************************** // Rank system - 'Random' and 'Allowed Random' WMD deployment timings //****************************************************************************** // if you have chosen 'random' or 'allowed random' WMD deployment you will also need to // set the min and max delay times between deployments. // Minimum delay for WMD deployment (10 - 300 seconds) set ex_rank_wmd_min "30" // Maximum delay for WMD deployment (Min time - 600 seconds) set ex_rank_wmd_max "40" //****************************************************************************** // Rank system - 'Allowed Random' WMD rank //****************************************************************************** // if you have chosen 'allowed random' WMD deployment you need to set the rank that // needs to be reached here and the allowed WMD's. set ex_rank_allow_rank "5" // Allow Mortar WMD? // 0 = disable, 1 = enable, default = 0 //set ex_rank_allow_mortar "1" // Allow Artillery WMD? // 0 = disable, 1 = enable, default = 0 //set ex_rank_allow_artillery "1" // Allow Airstrike WMD? // 0 = disable, 1 = enable, default = 0 set ex_rank_allow_airstrike "1" // Allow Napalm WMD? // 0 = disable, 1 = enable, default = 0 set ex_rank_allow_napalm "1" //****************************************************************************** // Rank system - Preset ranks for individual players //****************************************************************************** // You may wish certain players to have a preset rank when they join your server. // You can add as many individual players as you like, just increase the last digit for each one. // Clan presets are limited to maximum four clans (see clancontrol.cfg). // It doesn't matter if you enter the names with colours, non alphabet characters, uppercase or lowercase. // The mod will understand as long as you have the letters in the name correct. //set ex_psr_clan_0 "{PST}" //set ex_psr_name_0 "{PST}*Joker" //set ex_psr_rank_0 "4" //set ex_psr_clan_1 "Clan" //set ex_psr_name_1 "Name" //set ex_psr_rank_1 "6" //set ex_psr_clan_2 "Clan" //set ex_psr_name_2 "Name" //set ex_psr_rank_2 "3"